Vladimir

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Vladimir
120x120
The Crimson Reaper
Release Date: July 27th, 2010
Cost: 4800 IP 880 RP
Primary Attribute: Mage
Secondary Attribute: Tank
Resource: Resourceless
Statistics
Health Mini Icon.png Health: 525 (+ 84)
HealthRegen Mini Icon.png Health Regen: 7.005 (+ 0.6)
MovementSpeed Mini Icon.png Movespeed: 330
AttackDamage Mini Icon.png Attack Damage: 55 (+ 3)
AttackSpeed Mini Icon.png Attack Speed: 0.658 (+ 2%)
Range Mini Icon.png Range: 450
Armor Mini Icon.png Armor: 21.88 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Skins
Count Vladimir Released: 2010-07-27 / 520 RP
Marquis VladimirReleased: 2010-07-27 / 520 RP
Nosferatu VladimirReleased: 2010-10-18 / 975 RP
Vandal VladimirReleased: 2011-01-24 / 975 RP
Blood Lord VladimirReleased: 2011-11-21 / 1820 RP
Soulstealer VladimirReleased: 2014-07-10 / 1350 RP
Academy VladimirReleased: 2015-08-27 / 750 RP

Lore

  • Biography
  • League Judgement
There is a temple hidden in the mountains between Noxus and the Tempest Flats, where the secrets of an ancient and terrifying sorcery are kept. The area surrounding the temple is littered with the exsanguinated corpses of those who have mistakenly wandered too close. These served only to pique the curiosity of Vladimir, when - in his youth - he trekked through these mountains during his flight from Noxus. A day earlier, the teenaged Vladimir had brutally murdered two boys his age, for no better reason than to enjoy the intoxicating scarlet bloom that surged forth. He realized immediately that he would never be able to suppress his murderous desires, and if he remained in Noxus, his foul deeds were sure to catch up with him. Without hesitation, he abandoned the city-state, and journeyed south.

The trail of bodies led him to a crumbling stone temple. Inside he found an aging monk who appraised him with eyes of pure crimson. Vladimir surprised the monk by returning the wicked gaze with zeal. Recognizing the boy's sinister craving, the monk taught Vladimir how to manipulate and control the fluid of life, often practicing on passing travelers. When it came time for Vladimir to learn the final lesson, the monk warned that failure would result in death. Vladimir did not fail, but success bore a grisly surprise. During the ritual, every drop of the monk's blood was drawn from his body and fused with Vladimir's, imbuing him with his master's magical essence, and that of every hemomancer before him. Left alone and suddenly without purpose, Vladimir resolved to return to Noxus, determined to prove the supremacy of his craft. When the Noxian High Command observed the gruesome fates which befell the palace guards, they elected to avail themselves of Vladimir's unsavory talents.

"That which runs through you will run you through."

-  Vladimir

Candidate: Vladimir

Date: 27 July, 20 CLE

OBSERVATION

Vladimir moves with purpose, his long hair and robes flowing dramatically behind him as his deliberate strides carry him swiftly towards his goal. The heels of his polished boots ring out against the marble halls of the Institute of War, an unwelcome clamor in the otherwise oppressive silence. He spies his destination ahead, a great stone doorway.

The regal demeanor of our guest is a hoax; a trap for those foolish enough not to look beyond the surface. The perfectly groomed hair, the extravagant attire, the manicured fingernails… these marks of nobility are false. The truly perceptive will not be deceived by this charade. From his cruel, angular features, to the vicious, yet regal, jewelry that adorns his fingertips, there is no doubt: this is a predator.

Vladimir pauses for a moment as he arrives, relishing the moment. He admires the craftsmanship with fickle, covetous eyes. A pair of panthers stand sentry in the relief of the marble archway, their lithe forms a tribute to their artisan's talent. An inscription above announces his destination: "The truest opponent lies within." He reaches out to caress the polished stone. The doors part at his touch, drifting silently open. Beyond them lay blackness. Vladimir licks his thin lips, and darts inside.

REFLECTION


Vladimir stood in the darkness of the Reflecting Chamber. For a moment there was only the silence and the expectant beating of his heart. Then there was a whisper.

"Vladimir, my child," called a voice from the black. He recognized it instantly, and his hair stood on end. Out of the darkness strode another figure, of similar stature but clothed in the simpler robes of a monk. His ashen hair was rivaled only by the sickly pallor of his skin. His eyes were pure crimson.

"Dmitri?" Vladimir inquired, incredulous, "but, master, you are gone. I killed you."

The figure threw back his head, howling with laughter. "I cannot be gone, Vladimir. I am a part of you." As if in response, the monk's body dissolved into a fine red mist. The metallic smell of blood filled the air. Vladimir closed his eyes and breathed deeply, the warm vapor bathing him in its welcome embrace.

The sound of sharp, labored breaths woke him from his reverie. His eyes snapped open, revealing a clearing in a serene forest. His heart raced in an excited rhythm. At his feet lay two mangled forms - one still, the other gasping - both drenched in blood. Vladimir examined himself in wonder. He was a boy no older than fifteen. In his right hand he clutched a hunting knife in a death grip - so hard, in fact, that the handle had cut him. His fine clothes were sullied everywhere with scarlet. He knew this moment. These were his playmates. These were his first.

The maimed figure crawled towards him, looking up with a mixture of sadness and bewilderment. The expression turned to hatred. A hand shot forward, gripping his boot. Vladimir recoiled, breaking free and stumbling backwards away from the dying child. The boy opened his mouth as if to scream, but no words came out. Instead, a torrent of blood spilled forth from his lips into the dirt. He extended an accusing finger at his murderer. Vladimir dropped his knife, and the darkness took him.

A moment later he was standing at the foot of a mountain trail in the shadow of a great structure. Before him, propped on a spike, lay a blanched corpse. Beneath that lay a font of blood, hewn into the rocks by primitive tools. He looked up, raising a hand to shield his wind-burned face. The trail before him contained perhaps a dozen such specimens, set at even intervals along the path. He felt the now familiar quickening of his pulse. The thrill overwhelming any sense of dread, he ascended.

Wandering through the halls of this ancient structure, the trail of drained bodies guiding his path, Vladimir's excitement grew. He came at last to a great hall. All about him hung the deceased, their lifeblood settling in pools below. At the front of the grisly scene stood a robed monk, white hair slicked back out of his face. His blood-red eyes shone menacingly on his pale, implacable face as he beckoned to the enraptured traveler.

Vladimir approached, unblinking; entranced by the spectacle, eyes locked on the man before him. The monk stared back curiously. "Have you no fear, boy?" he asked, interested. Vladimir shook his head wordlessly, never breaking his gaze.

"I see what you are," the monk continued, "You are a harbinger, my child. A Crimson Reaper, come to collect." He smiled grimly, a peal of laughter following. "What is your name, young one?"

"I am called Vladimir," stammered the bewildered youth.

"You are now my charge, Vladimir," replied the aging figure, smiling. "Do not disappoint me."

Vladimir stared deeply into his mentor's eyes. The sight made his veins run ice. He had killed this man. He had taken his blood. And Dmitri had asked him to do it; had threatened him with death if he refused. The room around him went dark once more, leaving him alone again with the phantom of his master. The monk folded his arms across his chest. "Why do you want to join the League, Vladimir?" asked Dmitri expectantly.

"I wish to bring honor to my noble house and to hone my craft," Vladimir answered immediately.

The apparition before cracked a bemused smile. "Why do you want to join the League, Vladimir?" it repeated.

"To fight for the glory of Noxus, my homeland," Vladimir replied, hesitant.

Dimitri's amusement vanished. He looked displeased. "Why do you want to join the League, Vladimir?" he echoed.

Vladimir's face darkened. He answered, slowly this time, "I must kill."

The old monk nodded. "How does it feel, exposing your mind?" he asked.

Vladimir bared his teeth. "Liberating, really," came his retort. As if in response, the door behind flew open, bathing him in light. He was alone.

Abilities

PassiveCrimson Pact
Crimson Pact.png
(Innate) Every 40 points of bonus Health grants 1 Ability Power and every 1.4 point of Ability Power grants 1 bonus Health.

These bonuses do not stack with themselves.


QTransfusionBanshee's Veil.png
Transfusion.png
(Active) Vladimir drains the lifeforce of his target, dealing magic damage, and healing himself. After casting Transfusion twice, Vladimir gains Crimson Rush the next time it becomes available to cast.

Crimson Rush: Vladimir is briefly hasted and for the next 2.5 seconds Transfusion deals 85% increased damage and heals an additional amount plus a percentage of his missing health (35% healing against minions).

No Cost
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Magic Damage: 80 / 100 / 120 / 140 / 160
(60% of Ability Power)
Health Regained: 15 / 25 / 35 / 45 / 55

(35% of Ability Power)

Crimson Rush Heal: 30 - 200 [+5% (+1% per 25 Ability Power) of his missing Health]

(15% of Ability Power)


WSanguine PoolBanshee's Veil Grey.png
Sanguine Pool.png
(Active) Vladimir sinks into a pool of blood, gaining 37.5% bonus movement speed for 1 second, becoming untargetable for 2 seconds and slowing enemies above him by 40% for 1 second. Additionally, he deals magic damage every half second to them and heals himself for 12.5% of the damage done.
Cost: [20% of his current Health]
Cooldown: 28 / 25 / 22 / 19 / 16 seconds
Maximum Magic Damage: 80 / 135 / 190 / 245 / 300 [10% of bonus Health]

Additional Information about the Skill:

Vladimir can cast Summoner Spells and use items during Sanguine Pool.


ETides of BloodBanshee's Veil.png
Tides of Blood.png
(Active) First Cast: Vladimir charges up a reservoir of blood over 1 second, spending up to [2.5 - 8% of his max Health] to increase this spell's damage by that amount.

Second Cast: Vladimir unleashes a nova of blood at surrounding enemies which deals an increasing amount of magic damage and, at full charge, slows by 40% for 0.5 seconds. Targets hit block a portion of the nova.

Tides of Blood will release automatically if held for more than 1.5 seconds, or if this channel is broken.

Channeling Cost: [2.5 - 8% of his max Health]
Cooldown: 13 / 11 / 9 / 7 / 5 seconds
Min Damage: 30 / 45 / 60 / 75 / 90

[+2.5% of max Health] (+35% of Ability Power)

Max Damage: 60 / 90 / 120 / 150 / 180

[+6% of max Health] (+100% of Ability Power)


RHemoplagueBanshee's Veil.png
Hemoplague.png
(Active) Vladimir infects all enemies in the target area with a virulent plague, causing 10% increased damage for 4 seconds.

After these 4 seconds, Vladimir deals magic damage to infected targets and heals for the same amount plus 50% for each Champion hit beyond the first.

No Cost
Cooldown: 150 / 135 / 120 seconds
Magic Damage/Heal: 150 / 250 / 350

(70% of Ability Power)

Additional Heal: 75 / 125 / 175
(35% of Ability Power)


Patch History

v7.3

Basic attacks are stronger and faster. Q deals more baseline damage; Crimson Rush bonus reduced to compensate.

Though Vladimir has a point-and-click button as his main ability, his kit’s got some finnicky timing requirements that actually make him one of League’s most difficult-to-learn champions. The path to mastery should always be rewarding, but Vlad’s a completely different champion depending on which end of the MMR spectrum you’re looking at. That volatility means Vlad settles into “balance” for just one set of players at a time - when he’s fair at lower skill levels he dominates pro play, but if he’s brought in line for League’s higher tiers, the majority of the playerbase has little hope of winning.

These changes are meant to introduce some level of consistency across the various flavors of Vlad. Improving his basic attack helps players who struggle to last-hit without meaningfully buffing veterans who have their farm game on lock. Additionally, shrinking the difference between basic Transfusion and its Crimson Rush version means Vlad players can still do well even if they haven’t mastered their Q timing yet. Narrowing these skill gaps puts us in a better position to balance around a ‘baseline’ Vladimir going forward, rather than having to choose which half of the playerbase gets the short end of the stick.

Base Stats

BASE ATTACK DAMAGE : [52] 55
BASIC ATTACK MISSILE SPEED : [1400] 1600

Transfusion.png Q - Transfusion

RATIO : [0.55] 0.6 ability power
DAMAGE : [75/90/105/120/135] 80/100/120/140/160
CRIMSON RUSH BONUS DAMAGE : [100%] 85%


v6.20
Q and E AP ratios up. Q minion healing down. E health scaling down.

Vladimir is in quite the pickle right now. In competitive play, he’s seen several nerfs in a row and still remains a pretty dominant pick. And yet for the vast majority of players, Vladimir is struggling to keep up with other champions. Safety is much more abusable in organized play, and so we’re continuing to trim safety from Vladimir’s kit, but using that leeway to give him power in return.

Vladimir puts himself at risk of being bursted the more he uses his abilities ` but can pull himself back from the brink of death (high sustain). Building tanky nullifies a lot of that gameplay by making Vladimir too hard to burst, resulting in an extremely safe champion. We want to continue to highlight the risk in Vladimir’s kit, and that means incentivizing him to build more damage, rather than relying on tank builds.

Transfusion.png Q - Transfusion

HEAL RATIO : [0.15 ability power] 0.35 ability power
CRIMSON RUSH HEALING BONUS : [50% effective vs minions] 35% effective vs minions

Tides of Blood.png E - Tides of Blood

MAXIMUM RATIO : [0.8 maximum health + 0.7 ability power] 0.6 maximum health + 1.0 ability power (minimum ratio and charge-up cost unchanged)
MISSILE WIDTH : [40] 60
MISSILES SPAWNED : [20] 15


v6.18
Q’s empowered heal down. E cooldown up, but costs less.

Vladimir’s midseason update focused on creating windows of meaningful interaction between Vlad and his opponents. Higher health costs on his abilities were meant to allow opponents to punish Vladimir for careless trades, but the Crimson Reaper’s gameplay isn’t currently delivering on that promise. Even when Vladimir suffers a bad trade, he gets to waveclear as a fallback while he sustains back up. We’re reducing Vladimir’s options while on the back foot, as well as how easily he recovers from punishment.

General

BASE Health : [550] 525

Transfusion.png Q - Transfusion

CRIMSON RUSH HEALING BONUS : [40-240 (at levels 1-18)] 30-200 (at levels 1-18)

Tides of Blood.png E - Tides of Blood

HEALTH COST TO BONUS DAMAGE CONVERSION : [2.5% - 10% max health, based on duration] 2.5% - 8% max health, based on duration)
COOLDOWN : [9/8/7/6/5 seconds] 13/11/9/7/5 seconds


v6.15
Movement speed down. W cooldown up.

Vladimir’s traditionally relied on Sanguine Pool to escape ganks, but Midseason added a bunch of extra escape tools for him to play with (Crimson Rush movement speed, Protobelt, Ghost buffs). It makes sense for Vlad to become insanely slippery once he’s invested in these options, but having great escapability from the get-go is making it feel like there’s never an opportunity to punish him when caught out of position.

General

MOVEMENT SPEED : [335] 330

Sanguine Pool.png W - Sanguine Pool

COOLDOWN : [26/23/20/17/14 seconds] 28/25/22/19/16 seconds


v6.13
Passive ratio reverted to pre-rework. Q base damage down, but ratio up.

Vladimir’s the latest in a series of champions piling on heaps of damage while purchasing almost entirely defensive items, but with a slight twist. Unlike Ekko or Fizz, Vlad’s at least intended to be a tanky nuisance. We don’t want Vlad to stop building defensively, we just want him to stop being so effective when that’s all he builds. We’re pulling back on some of our Midseason changes to get Vlad into a spot where he still feels like a sticky, sustained damage dealer - just not one that’s killing you with pure health items.

Crimson Pact.png Passive - Crimson Pact

BONUS HEALTH TO AP RATIO : 1 ability power per [25 bonus health] 40 bonus health
AP TO BONUS HEALTH RATIO : [1 health] 1.4 health per 1 ability power

Transfusion.png Q - Transfusion

DAMAGE : [80/100/120/140/160] 75/90/105/120/135
ABILITY POWER RATIO : [0.45] 0.55


v6.10
R’s healing on champions increased. Q baits you less.

Our resident blood-mage, Vladimir’s only partially living up to the expectations set in 6.9. Which is to say Vlad’s losing quite a lot of health, but not exactly gaining all of it back. Hemoplague promises a rewarding second wind for a well-placed ultimate, but falls short of being the lifeline necessary to enable Vlad’s health as a resource. We’re tuning back his risk/reward paradigm as well as some usability improvements to help Vladimir pull off the daring low-health plays he’s known for.

Transfusion.png Q - Transfusion

RIPE FOR THE PICKING : Crimson Rush’s particle now delays until just before Transfusion becomes available

Tides of Blood.png E - Tides of Blood

ROLL TIDE : Releasing Tides of Blood no longer prematurely cancels Sanguine Pool

Hemoplague.png R - Hemoplague

HEALING VS CHAMPIONS : [50% of the damage dealt] 150/250/350 + 0.7 ability power, increased by 50% for each additional champion hit beyond the first


5/9/2016 Balance Update

Vladimir's having difficulty translating his early game strength into late game impact. A bit of love for his Q and E should help him scale out of lane and into teamfights.

Transfusion.png Q - Transfusion

CRIMSON RUSH HEALING BONUS : [2.5% missing health per 100 ability power ] 4% missing health per 100 ability power

Tides of Blood.png E - Tides of Blood

damage : [30/40/50/60/70 to 60/80/100/120/140] 30/45/60/75/90 to 60/90/120/150/180


v6.9

Kicking off the Mage update, Vladimir’s changes are all about embracing his love of sustain and pushing it to the extreme. While Vlad’s high-stakes health management is compelling, his lack of windows for interaction (don’t be in range of Q) leaves opponents far less enthused. This is where many of Vlad’s balancing issues stem from. If Vlad’s too strong, he stat-checks you out of the lane, nullifying your aggression and healing it all right back. Following the same vein, a weak Vlad does most of the opponent’s job for them a damaging himself constantly while desperately trying to scale into the lategame.

Enter Midseason. To support Vladimir’s eccentric tastes, we’re looking to inject more interaction into the Crimson Reaper’s rotation. Vladimir’s swings are much more dramatic a larger health costs yield greater damage and healing, but also greater risk. Timing’s more important for Vlad as well: Crimson Rush’s cadence means Transfusion’s persistent threat goes down, while Tides of Blood’s new positional requirement can make or break a close-quarters encounter. We’re all for enabling Vlad’s indulgent, drain-tanking fantasy a provided he can survive long enough for his second wind to start the sustain train all over again.

General

BASE HEALTH : [543] 550
HEALTH GROWTH STAT : [85] 84
BASE ATTACK DAMAGE : [48] 52
ICONS : Vladimir has all-new ability icons

Crimson Pact.png Passive - Crimson Pact

BONUS HEALTH TO ABILITY POWER : Gain 1 ability power per [40 bonus health] 25 bonus health
ABILITY POWER TO BONUS HEALTH : Gain [1.4 bonus health] 1 bonus health per ability power

Transfusion.png Q - Transfusion

COOLDOWN : [10/8.5/7/5.5/4 seconds] 9/8/7/6/5 seconds
DAMAGE : [90/125/160/195/230] 80/100/120/140/160
DAMAGE RATIO : [0.6 ability power] 0.45 ability power
HEALING : 15/25/35/45/55 (unchanged)
HEALING RATIO : [0.25 ability power] 0.15 ability power
NEW CRIMSON RUSH : After casting Transfusion twice, Vladimir gains Crimson Rush once Transfusion comes off cooldown. While under the effects of Crimson Rush, Vladimir gains a short burst of speed and his next Transfusion within a short period of time deals double damage and heals for a portion of his missing health.
CRIMSON RUSH DURATION : 2.5 seconds
CRIMSON RUSH HEALING BONUS : 40-240 (at levels 1-18) plus 1% missing health per 40 ability power

Sanguine Pool.png W - Sanguine Pool

DAMAGE RATIO : [0.15 bonus health] 0.10 bonus health

Tides of Blood.png E - Tides of Blood
Vladimir charges up a reservoir of blood, paying a portion of his maximum health over a second to increase Tides of Blood’s damage. On release (or after 1.5 seconds), Vladimir unleashes a nova of blood missiles, dealing damage to the first enemy hit in a large area around him.

COST : 2.5% - 10% maximum health (based on charge duration)
COOLDOWN : 9/8/7/6/5 seconds
RANGE : 600
DAMAGE : 30/40/50/60/70 - 60/80/100/120/140 (based on charge duration)
RATIO : (1 per 40 maximum health)+(0.35 ability power) - (1 per 10 maximum health)+(0.7 ability power) based on charge duration
HEAVY : At full charge, Vladimir is slowed while holding Tides of Blood. Fully charged Tides of Blood slows enemies hit by 40% for 0.5 seconds.

Hemoplague.png R - Hemoplague

DURATION : [5 seconds] 4 seconds
DAMAGE AMPLIFICATION : [12% increased damage from all sources] 10% increased damage from all sources
NEW HEALOPLAGUE : Upon detonation, Hemoplague heals Vladimir for each enemy hit.
NEW BASE HEAL : 75/125/175 per target
NEW HEAL RATIO : 0.35 ability power per target


v4.16
Tides of Blood is now doing what everyone thought it was doing already.

"The decision to fix this wasn't for power reasons, but rather to fulfill player expectations on how Tides of Blood should work. We'll be monitoring to make sure he doesn't go crazy, but for now Vlad players are a little less thirsty."
  • TidesofBlood.jpg E - Tides of Blood
    • TECHNICALLY A BUFF TO GUNBLADE Now correctly increases healing from Vladimir's Spell Vamp (and Lifesteal)


v4.11
"We think the world is ready for a Vlad who can use Flash after he's entered his Sanguine Pool. Or Ghost. Or Heal. OR ZHONYA'S HOURGLASS?!"

  • SanguinePool.jpg W - Sanguine Pool
    • NEW UTILITY: Vladimir can now cast summoner spells and use items while in his troll pool


v4.7

  • SanguinePool.jpg W - Sanguine Pool
    • BUGFIX: Fixed some cases where Vladimir could be stunned or rooted while in his troll pool
    • BUGFIX: Tooltip corrected to indicate the actual heal amount (12.5% ⇒ 15%)


v3.13

  • Hemoplague
    • Fixed a bug that sometimes prevented casting of Transfusion and Tides of Blood for longer than the spell's 0.5 second cast animation


v1.0.0.152

  • Base Movement Speed increased by 25.


September 18th - World Championship Hotfix

  • Tides of Blood damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180


v1.0.0.143

  • Sanguine Pool movement speed bonus now decays over time


v1.0.0.138

  • Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool


v1.0.0.134

  • Crimson Pact will now correctly work with all sources of bonus Health (% health runes, Juggernaut mastery)
  • Hemoplague damage amplification reduced to 12% from 14%
  • Tides of Blood healing bonus adjusted to 4 / 5 / 6 / 7 / 8% per rank from 8% at all levels


v1.0.0.132

  • Transfusion cooldown reduced to 10 / 8.5 / 7 / 5.5 / 4 seconds from 12 / 10 / 8 / 6 / 4
  • Crimson Pact ability power to health conversion reduced to 1.4 from 1.8
  • Hemoplague no longer costs 15% of your current health and is now no cost to cast
  • Tides of blood health cost ramp up reduced to 25% from 50%


v1.0.0.129

  • Fixed a bug where the display range for Tides of Blood was much shorter than the actual range


v1.0.0.125


v1.0.0.120

  • Transfusion
    • Cooldown adjusted to 12 / 10 / 8 / 6 / 4 seconds from 12 / 10 / 8 / 6 / 3
    • Damage adjusted to 90 / 125 / 160 / 195 / 230 from 70 / 115 / 160/ 205 / 250


v1.0.0.118b

  • Transfusion heal reduced to 15 / 25 / 35 / 45 / 55 from 17.5 / 28.75 / 40 / 51.25 / 62.5


v1.0.0.111

  • Crimson Pact bonus ability power gained reduced to 1 ability power per 40 bonus health from 25
  • Sanguine Pool
    • No longer grants a speed bonus on use
    • Fixed a bug where Turrets would sometimes idle while Vladimir was pooled
    • Fixed a bug where it would occasionally not properly draw aggro upon exiting his pool


v1.0.0.110

  • Sanguine Pool
    • Slow percentage reduced to 40% form 50%
    • Slow duration reduced to 1 second from 1.5 seconds
  • Tides of Blood health cost reduced to 30 / 40 / 50 / 60 / 70 from 30 / 45 / 60 / 75 / 90
  • Fixed a bug where Vladimir would lose health when leveling in some instances


v1.0.0.107

  • Changed volume balance of spells


v1.0.0.106

  • Tides of Blood
    • Fixed a bug where it was not providing Vladimir with enough increased regeneration and healing
    • Fixed a bug where it did not deal full damage if you had 4 stacks before casting
  • Hemoplague
    • Cooldown increased to 150 / 135 / 120 seconds from 120 at all levels
    • Damage amplification effect changed to 14% at all levels from 10 / 14 / 18%
    • Base damage reduced to 150 / 250 / 350 from 200 / 300 / 400
    • Ability power ratio reduced to 0.7 from 0.75


v1.0.0.105

  • Transfusion will now heal Vladimir even if the target is spell immune
  • Heomplague will no longer damage enemies if it is dispelled


v1.0.0.102

  • Blood Gorged (Passive)
    • Now grants 1.8 health per 1 AP, from 2.0 per 1 AP
  • Sanguine Pool
    • Duration reduced to 2 seconds from 2.5
    • Slow duration increased to 1.5 seconds from 1
    • Damage per second changed to 20 / 33.75 / 47.5 / 61.25 / 75 retaining the same overall damage
    • Fixed a bug where it wasn't dealing enough damage


v1.0.0.101

  • Fixed a bug where Transfusion was not restoring enough health from Spell Vamp (now how much the spell heals normally)
  • Fixed a bug where Transfusion's tooltip showed it restoring less health than it did
  • Crimson Pact (Passive) no longer heals Vladimir when his ability power increases


v1.0.0.100

  • Hemoplague's debuff will now grant assists even if it does not deal damage to the target


v1.0.0.99

  • Transfusion cast range reduced to 600 from 650
  • Tides of Blood
    • Buff duration increased to 10 seconds from 8
    • Cast range increased to 620 from 570


v1.0.0.98

  • Crimson Pact tooltip now displays stat bonuses
  • Sanguine Pool cooldown increased to 26 / 23 / 20 / 17 / 14 seconds from 25 / 22 / 19 / 16 / 13
  • Tides of Blood
    • Health cost reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100
    • Is now blocked by spell shields


v1.0.0.97
 Vladimir released



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