Vayne

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Vayne
120x120
The Night Hunter
Release Date: May 10th, 2011
Cost: 4800 IP 880 RP
Primary Attribute: Marksman
Secondary Attribute: Assassin
Resource: Mana
Real Name: Shauna Vayne
Statistics
Health Mini Icon.png Health: 498.44 (+ 83)
HealthRegen Mini Icon.png Health Regen: 5.42 (+ 0.55)
Mana Mini Icon.png Mana: 231.8 (+ 35)
ManaRegen Mini Icon.png Mana Regen: 6.97 (+ 0.4)
MovementSpeed Mini Icon.png Movespeed: 330
AttackDamage Mini Icon.png Attack Damage: 56.88 (+ 1.66)
AttackSpeed Mini Icon.png Attack Speed: 0.658 (+ 4%)
Range Mini Icon.png Range: 550
Armor Mini Icon.png Armor: 19.012 (+ 3.4)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Skins
Vindicator Vayne Released: 2011-05-10 / 520 RP
Aristocrat VayneReleased: 2011-05-10 / 520 RP
Dragonslayer Vayne
Chaos Chroma Pack  (585 RP)
Release Date: 2015-08-13
Green
290 RP
Red
290 RP
Silver
290 RP
Chroma Icon.png
Released: 2011-08-24 / 975 RP
Heartseeker VayneReleased: 2012-02-14 / 975 RP
SKT T1 VayneReleased: 2014-05-05 / 750 RP
Arclight VayneReleased: 2015-04-21 / 975 RP
Soulstealer VayneReleased: 2016-06-29 / Special

Lore

  • Biography
  • Story
  • Previous Bio
  • League Judgement
Shauna Vayne is a deadly, remorseless monster hunter who has pledged her life to finding and killing the demon who murdered her family. Armed with her wrist-mounted crossbows and a heart full of vengeance, Vayne is only truly happy when she’s slaying practitioners or creations of the dark arts.

As the only child to a wealthy Demacian couple, Vayne enjoyed an upbringing of privilege. She spent most of her childhood indulged in solitary pursuits – reading, learning music, and avidly collecting the various insects found on their manor’s grounds. Her parents had traveled across Runeterra in their youth, but settled in Demacia after Shauna’s birth because more than any place they’d found, Demacians looked out for one another. Shortly after Vayne’s sixteenth birthday, she returned home from a midsummer banquet and saw something she would never forget.

An unspeakably beautiful, horned woman stood before the bloodied corpses of her parents.

Vayne screamed in agony and terror. Before disappearing, the demon looked down at the young girl and flashed her a terrible, lustful smile.

Vayne tried to brush the bloody hair out of her mother’s eyes, but that haunting smile lingered in her mind, growing and consuming her. Even as she shakily smoothed her father’s eyelids closed – his mouth still agape, frozen in his last horrific moments of confusion – the demon’s smile seeped through her thoughts.

It was a smile that would fill Shauna’s veins with hatred for the rest of her days.

Vayne tried to explain what happened, but no one truly believed her. The thought of a demon on the loose – in the well-defended, magic-averse kingdom of Demacia, of all places – was too far-fetched to consider. Vayne knew better. She knew from the demon’s smile the enchantress would strike again. Even Demacia’s tall walls couldn’t keep dark magic from creeping through the cracks. It may disguise itself with subtleties or keep to shadowed corners, but Vayne knew it was there.

And she was done being afraid.

Vayne had a heart full of hatred and enough coin to outfit a small army, but where she would go, no army dared follow. She needed to learn everything about dark magic: How to track it. How to stop it. How to kill those who practiced it.

She needed a teacher.

Her parents had told her stories of iceborn warriors who fought against an Ice Witch in the north. For generations, they had defended themselves from her unknowable forces and dark minions. This, Vayne knew, would be where she would find her tutor. She evaded her appointed custodians and booked passage on the next ship to the Freljord.

Shortly after arriving, Vayne set out in search of a monster hunter. She found one, although not in the way she intended. Traversing a frozen ravine, Vayne was ensnared by a cleverly carved icetrap. After tumbling to the bottom of a jagged, crystalline pit, Vayne stared up to see a ravenous ice troll, lips smacking with anticipation as he gazed upon his catch.

His gigantic blue tongue fell limp as a spear whistled through the air, pierced the troll’s skull and planted itself deep in his brain. The giant toppled into the pit and Vayne rolled aside just in time to escape being crushed. A sticky pool of drool and blood collected at her boots.

Vayne’s savior was a grizzled, middle-aged woman named Frey. She bandaged Vayne’s wounds as they clung to the warmth of a campfire that struggled to stay ablaze in the frigid canyon. Frey told Vayne of her life’s work spent fighting the Ice Witch’s minions who had murdered her children. Vayne implored the woman to take her on as a student and teach her to track the dark creatures of the world, but the Freljordian had no interest. Vayne stank of privilege and money, neither of which kept your teeth gritted or your blade sharp through the grueling perseverance of a fight.

Vayne couldn’t accept Frey’s answer and challenged her to a duel: if she won, Frey would train her. If she lost, she’d offer herself as bait to the Ice Witch’s minions, so Frey could ambush them. Vayne had no reason to think she’d win – her training amounted to a single afternoon of studying fencing before she wearied of trying to fight with one hand behind her back – but she refused to back down. To reward Vayne’s mettle, Frey threw snow in Vayne’s eyes and subsequently taught her the first rule of monster hunting: don’t play fair.

Frey saw a determination in Vayne she couldn’t help but respect. The girl had a long way to go as a fighter, but each time Vayne pushed her bruised body up from the dirtied snow to continue the fight, Frey saw a little more of the relentless hunter this girl could become. Beaten in skill, but never in spirit, Vayne beseeched Frey one last time: both of their families were dead. Frey could spend the rest of her days tracking ice trolls until one of them caved her head in, or she could teach Vayne. Together, they could kill twice as many monsters. Together, they could save twice as many families from experiencing the pain that defined them both. Frey saw the same hatred and loss in Vayne’s eyes her own had burned with for years.

Frey agreed to accompany Vayne back to Demacia.

Together they made the journey south, heavily disguising Frey to illude Demacia’s border guards. Once back at Vayne’s estate, the two spent years training. Despite the pageant of suitors who solicited Vayne’s company, Shauna had no interest in anything other than training with Frey. As a result, the two became incredibly close.

Frey taught Vayne the fundamentals of dark magic, conjured beasts, and vile spells. Vayne committed every word of Frey's teachings to heart, but found it slightly unnerving that Frey never explained how she came to know so many specifics of these malefic practices.

Due to the kingdom’s watchful soldiers and antimagic trees, dark creatures were rare within Demacia's walls, so Frey and Vayne would venture into the border forests at night to hunt. Vayne earned her first kill – a bloodthirsty creature who preyed on traveling merchants – at the age of eighteen.

Soaked in the creature’s viscera, something awoke within Vayne: pleasure. The hot flush of vengeance and violence raced through her blood, and she relished in the sensation. Vayne and Frey spent several years hunting dark creatures, their respect for one another growing with every kill. One day, Vayne realized that she loved Frey like a mother, but her emotions of familial love were so tangled with pain and tainted by trauma, Vayne fought them as she would any beast out to hurt her.

Vayne and Frey traveled Valoran, until tavern tales from the highlands caught their ear, whispering of a demonic horned creature of mesmerizing beauty. According to the stories, the demon had been busy: she’d formed a cult, designed to attract worshippers who would do her bidding. People would walk into the hills, never to be heard from again. It was said the cult’s high priests had a holy grounds near the cliffside, where they’d prepare the demon’s sacrificial offerings. Vayne and Frey immediately set off on the hunt.

As they journeyed into the hills by cover of night, Vayne found herself distracted. For the first time since their partnership began, she felt worried for Frey – worried she might lose her mother figure for a second time. Before she could confess her fear, one of the demon’s priests lunged from the brush, swinging a mace into Vayne’s shoulder.

Vayne was badly wounded. Frey had a brief moment of hesitation, but her eyes steeled with certainty as she apologized to her friend and transformed into a monstrous Freljordian wolf. As Vayne watched in shock, Frey – in her animalistic form – tore the priest’s tendons from his throat with a swift snap of her mighty jaws.

With the priest’s body laid strewn at Vayne’s feet, Frey retook her human form, yet her eyes betrayed the scared animal within. She explained that after the death of her family, she had become a shaman, inviting the curse upon herself in order to gain the power to change shape and fight against the Ice Witch. The ritual that gave her these powers involved dark magic, but she made this sacrifice to protect–

–Vayne put an arrow through Frey’s heart without allowing her another syllable. Whatever affection she had felt for Frey evaporated upon discovering her true nature. A tear formed in Frey’s eye as she collapsed, but Vayne didn’t notice – whatever warmth the two had shared died with Frey.

There were still hours left before dawn, which meant hours left to continue the hunt. Vayne thought only of the demon. The kill that would be hers to savor. And all the kills to come. Runeterra’s underworld would come to fear her, just as she had once feared them.

For the first time since her parents’ death, Vayne smiled.

I don’t kill creatures like you because it’s the right thing to do. I kill you because I enjoy it.

-  Vayne

MONSTERS

Vayne had one arrow left in her wristbolt launcher. She was bleeding from three different wounds. The previously-human beast she’d spent all night hunting had just knocked her to the ground and it was about to bite the head off her shoulders.

Things were going better than expected.

Slime dripped from the shapeshifter’s maw as it shrieked in anticipation of its kill. Scanning the darkness with her nightseeker goggles, Vayne found neither weapons nor cover nearby. She’d tracked the beast to this open patch of meadow specifically so it couldn’t take cover behind the alderwoods of Demacia, but that decision left her exposed as well.

Which was fine by her. There’s no fun in an easy kill, after all.

The beast grabbed Vayne by the shoulders, its mandibles opening to reveal rows upon rows of jagged teeth. If its jaws didn’t kill her, its fetid breath could certainly finish the job.

Vayne rapidly reviewed her options. She could try to dodge the beast’s bite, but that would be a short-term solution at the very best. She could kick the creature in its absurd number of teeth and attempt to land her last wristbolt in its bucking forehead, but she couldn’t trust her arrow would find its mark through its gnashing forest of fangs. Or, she could try something flashy, violent and slightly stupid.

Vayne chose the latter.

She shoved her entire arm into its gaping mouth. The creature’s razor teeth ripped strips of skin from her knuckles and arm, but Vayne smiled – she had the beast right where she wanted it. She felt its jaw clench, ready to bite and rip her limb off. She didn’t give it the chance.

Vayne twisted her arm, dragging her wristbolt launcher across the inside of the creature’s gob until the silver tip of her final arrow pointed directly at the roof of the beast’s mouth. With the flick of her wrist, the bolt tore through the monster’s skull, shredding its brain.

The shrieking stopped as suddenly as it started, the creature’s body limp as it collapsed upon the grassy soil. Vayne crawled out from under it and attempted to remove her arm from its skull without cutting herself more than she already had, only to find that her fist was stuck inside the creature’s head.

She could either keep trying to pull her hand through the shapeshifter’s jagged mouth – and probably lose a finger or two in the process – or she could dig her arm in further to punch through the top of its head and snap its jaw like a wishbone.

As always, Vayne chose the latter.


The hard part wasn’t killing the damned thing. The hard part was carrying it back to its bride.

Well, widow.

The widow Selina was beautiful beyond imagining, with hair that caught the sunlight even in the darkness of her fire-lit cabin. The deep scratches on her face, and even the tears that streamed down her cheeks, did nothing to diminish her beauty.

Vayne laid the carcass at the woman’s feet as gingerly as she could. Its flesh was monstrously transformed and wracked with wounds both self-inflicted and not-so-self-inflicted; it looked more like a collection of limbs and meat than a person.

“Was it quick?” the widow asked through sobs.

It had not been quick. Vayne had tracked the changeling to its den in the forests outside eastern Demacia. She’d managed to interrupt it mid-transformation: its eyes had multiplied and expanded, its mouth had grown mandibles, its left arm had formed into a razor-sharp pincer – and it was angry.

Vayne flicked a glob of brain off her wrist, a clinging remnant from when she’d punched through the creature’s skull.

“Erm,” Vayne said.

“Oh, my love,” Selina said, dropping to her knees and wrapping her arms around the mutated body. “What could have caused such a tragedy?”

Vayne kneeled beside the couple as the widow brought what was left of the man’s head to her breast, either not noticing or caring as his blood smeared her dress.

“Some people transform themselves into beasts. Some are transformed against their will,” Vayne said.

She picked up the bulging hand of the corpse, casually examining it. “He belonged to the second group.”

The widow’s eyes went wide with fury.

“Someone did this to him? Who would – why would–”

The widow collapsed onto the body in tears, unable to find the words.

“Sometimes, therians – shapechangers – want a companion. Sometimes they’re just savage: they lash out and bite somebody out of confusion or anger. Others I’ve met just get bored. They think it’s fun,” Vayne said, patting the woman’s head. “But some…some just need to eat.”

The widow looked up, sniffing away tears.

“I don’t – I don’t understand.”

Vayne gave the widow a pitying smile.

“They want to eat somebody, but sometimes that somebody gets away. And the thing that tried to eat them accidentally passes on its phage. Then they end up turning, too.”

The widow glared at Vayne. The wristbolt launcher on Vayne’s arm clinked as she brushed the woman’s hair out of her tear-filled eyes.

“The last therian I killed told me his victims tasted better if they loved him. Something about the juicy flavor they took on when they blushed. Can’t even imagine how they must taste while on honeymoon, hmm?” Vayne mused.

The widow stopped crying. Her eyes grew hard.

“He did love you, you know,” said Vayne.

The widow tried to stand, but Vayne gripped a fistful of the woman’s hair and pulled tight.

“He must have been shocked after you bit him. People are unpredictable when they’re scared. And there’s nothing more frightening than being betrayed by someone you love.”

Vayne flicked her wrist, cocking the wristbolt launcher on her forearm.

“So, who turned you?”

The woman stared back with hatred, her eyes slowly darkening to a deep red.

“Nobody,” she said in a voice like knives scraping across rock. “I am of my own design.”

Vayne smiled.

“How did you know?” the widow asked, sliding her hand behind her back.

“Bite marks on the front of his neck, rather than the back, combined with the lack of wounds anywhere else on his body, told me he was attacked by someone he trusted. Go ahead. Try it.”

The widow paused.

“Try what?”

“The pincer you’re forming behind your back. Slash me. Let’s see if you can cut my hand off before I put a bolt through your forehead,” said Vayne.

The widow retracted her pincer from behind her back, crestfallen. The game was up.

“Why?” she asked.

“Why what?” Vayne blankly replied.

“Why not just walk in and kill me? Why this whole… presentation?”

Vayne smiled. A sly, hateful grin.

“Because I wanted to be sure I was right. Because I wanted you to feel the panic and the fear he felt. But mainly...”

Vayne tightened her wrist. With a metallic twang, a six-inch bolt of cold silver pierced the changeling’s brain. The widow’s eyes rolled back into her head. She collapsed to the floor like a bag of stones.

“Because it’s fun.”

The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well.

As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied.

Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home.

Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is legendary. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl.

Not all shadows are to be feared. At least, if Vayne has her way.

Let us hunt those who have fallen to darkness.

-  Vayne

The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied.

Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends.

Not all shadows are to be feared. At least, if Vayne has her way.
Candidate: Vayne

Date: 6 May, 21 CLE

OBSERVATION

She doesn't need to bend to examine the road. The witch's trail is obvious, even by moonlight. That last silver bolt had hit home, if the blood is any indication. The prey is slowed.

The trail leads her past a public house. Though a few of the patrons cast wary glances as she walks past, the ruckus will cover up any unwanted noise. She hopes none of them have the sense to call the constabulary before she's done.

The glow from the end of the alley reveals her prey. The witch is attempting to use hemomancy to close her wounds. From the looks of things, more than one of the silver bolts has landed. However, now the witch sees her and the magic changes. Droplets of blood fly towards her like a cloud of razors, but she effortlessly tumbles over a barrel and out of the way. Her crossbow is up before her feet even touch the ground and she fires. The bolt flies true, impaling the witch's casting hand and halting her vile spells.

"Haley Manner, you have fallen to the practice of the black arts. You have willingly harmed others. You are condemned."

She does not wait for the witch to respond with lies. She draws the great crossbow over her shoulder and unleashes its massive projectile. It strikes the witch with such force that it carries her back and into the wall of the public house, impaling her there, limp and silent at last.

She can already hear the hue and cry. Though she is an agent of justice – many would say vengeance – Vayne's activities are not sanctioned by Demacian law. Nimbly, she leaps up, grabs hold of a ledge, and flips herself on top of the building. Leaping from roof-top to roof-top, she fades away into the darkness.

Such is the way of the Night Hunter.

REFLECTION

The summoners stared at her uneasily. After all, few potential champions have ever broken into one of the inner sanctums of the Institute of War, startled powerful summoners, and plainly demanded to be allowed into the League of Legends. Fortunately, Vayne's reputation had preceded her, so there was no need for violence.

The room in which she sat now was sparse – nothing more than a fireplace with a few chairs. Vayne reflexively adjusted the crossbow on her arm. "When do we begin?" she asked.

The summoner who seemed to be in charge of this process turned away from the fire. He was a gracefully aging man, approaching middle-age, with a quiet authority borne of true power. "In moments. First, I want to ask you how you managed to get past our defenses to gain access to the deeper chambers of the Institute."

"The same way I know that you are Senior Summoner Ezekiel Montrose and that the woman with you is Summoner Lessa Carin. The same way I know that you take rose-hip tea every day, the route you walk to your home, and that you sleep on a very uncomfortable bed. I am the Night Hunter. Now get on with it. I have already submitted to your authority."

After a moment of stunned silence, Senior Summoner Montrose finally spoke. "Since you are not one for pleasantries..."

In an instant, it was as if the world had exploded. Then, as quickly as it came apart, it was back together again. However, it was many years ago, when Vayne was just a girl. She was back in the cupboard again.

"Come out, little girl. Come out, or I will do to mummy what I have already done to daddy." The crone suspended her mother above the floor of the moonlit kitchen, the poor woman's limbs painfully and helplessly outstretched. Blood slowly dripped from her, dribbling from a hundred impossibly small cuts.

The young Shauna Vayne was too terrified to move. There she was, trapped, frozen, and forced to watch through a crack in the cupboard door as the twisted witch brutally tortured the woman she loved more than any other.

"I'll give you one last chance to come out, lassie." To punctuate, the crone made some mystical gesture that caused her mother to cry out in agony.

Even if she'd wanted to, Shauna couldn't even cry out. The vise-like grip of fear prevented that.

The crone cackled, the horrible sound echoing off the walls. "You are an awful child, girl, to make your mummy die this way."

With each more horrifying shriek of pain and suffering that issued from her mother, something warm and bright in Vayne died. However, in its grave were planted the first seeds of a searing, merciless, and never-ending hatred...

Disorientation, a blur of reality, and she was back in the Institute of War. Senior Summoner Montrose did his best to keep his composure, while all the color had drained from Summoner Carin's face. He broke the silence first. "I'm sorry for your loss."

Vayne took several measured steps towards him. "Stay out of my head, summoner," she said in a surprisingly even tone. "You won't like what you find in the shadows."

"We must," replied Summoner Carin, whose tiny frame carried a core of inner strength. "It is the way of the Judgment. How does it feel exposing your mind?"

However, Senior Summoner Montrose raised his hand to stop her. "I think the answer to that is obvious, Lessa. Shauna Vayne, let me ask you one simple question. Why do you want to fight in the League of Legends."

"To know my enemies. Though your magics keep them alive through defeat, I will learn more hunting those champions who are abominations than I would hunting their inferiors in the world."

Senior Summoner Montrose considered her for a moment. "You will be a part of the League of Legends, Night Hunter. However, you must never violate our trust again. Agreed?"

Vayne only nodded in assent. With that, she turned and walked from the room. Summoner Carin, confused for a moment, followed shortly behind her.

A voice spoke from the shadows. "I do not trust her. Her mind is not an open book. She will only show us what she wants us to see." Emerging, as if one with the darkness around him, stepped Senior Summoner Sander Grieve. The intense-looking man was clad entirely in black, the Noxian cloak-clasp the only clue as to his heritage.

"Yes," replied Montrose. "But I would rather have her here where we can watch her."

Grieve sighed. "This will end badly. Mark my words."

Montrose gave Grieve a piercing stare. "End badly for whom?"

Abilities

PassiveNight Hunter
NightHunter.jpg
(Innate) Vayne gains 30 Movement Speed when moving towards a nearby visible enemy champion.


QTumbleBanshee's Veil Grey.png
Tumble.jpg
(Active) Vayne quickly rolls toward the cursor and enhances her next autoattack within 6 seconds to deal a percentage of her attack damage as bonus physical damage.
Cost: 30 mana
Cooldown: 6 / 5 / 4 / 3 / 2 seconds
Range: 300
Bonus Physical Damage: (30 / 35 / 40 / 45 / 50% of total Attack Damage)


WSilver BoltsBanshee's Veil Grey.png
SilverBolts.jpg
(Passive) Every third consecutive attack or ability against an enemy deals an additional percentage of the enemy's maximum Health as true damage.

Deals a maximum of 200 damage vs Monsters.

Minimum Damage: 20 / 60 / 80 / 100 / 120
True Damage: [6 / 7.5 / 9 / 10.5 / 12% of total Health]


ECondemnBanshee's Veil.pngCleanseQss.png
Condemn.jpg
(Active) Vayne fires a huge bolt at her target, dealing physical damage and knocking them back. If they collide with terrain after being knocked back, they are dealt the same amount of physical damage again and are stunned for 1.5 seconds. This ability also applies one ring of Silver Bolts.
Cost: 90 mana
Range: 550
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Physical Damage: 45 / 80 / 115 / 150 / 185
(50% of bonus Attack Damage)
Maximum Damage: 90 / 160 / 230 / 300 / 370
(100% of bonus Attack Damage)


RFinal HourBanshee's Veil Grey.png
FinalHour.jpg
(Active) Vayne increases her combat skills and improves her abilities for a few seconds. For the duration, Vayne is granted bonus attack damage and the bonus movement speed from Night Hunter is tripled. Additionally, she will gains Invisibility for 1 second after using Tumble.
Cost: 80 mana
Cooldown: 100 / 85 / 70 seconds
Bonus Attack Damage: 30 / 50 / 70
Duration: 8 / 10 / 12 seconds


Patch History

v6.24

Q damage down at later ranks.

When we last visited Vayne, we buffed Tumble’s scaling to compensate for the strength of lane bullies. The net result of that change: Vayne (a late-game hypercarry) now has a powerful mid-game spike once Tumble is maxed and she completes her Infinity Edge + Statikk Shiv combo. With mid-game dueling mastery, Vayne no longer has to wait to scale before she becomes a dominant threat. We’re reverting Tumble’s previous buff to get her back to her late-game-focused ways.

Tumble.png Q - Tumble

BONUS DAMAGE : 0.3/0.4/0.5/0.6/0.7 0.3/0.35/0.4/0.45/0.5 total attack damage


v6.17
Q scaling increased at later ranks.

Vayne is the iconic duelist marksman for the player who wants to 1v1 everything, showing off their mechanics by dodging skillshots with Tumble. However, Vayne’s been lagging behind most other marksmen for a number of patches. We’re upping the late-game damage on her bread and butter ability to lean harder into her identity.

Tumble.png Q - Tumble

RATIO : 0.3/0.35/0.4/0.45/0.5 total attack damage 0.3/0.4/0.5/0.6/0.7 total attack damage


v6.15
Q deals damage to turrets and inhibitors.

Vayne relies on attack speed for the brunt of her damage (via Silver Bolts and Blade of the Ruined King), making her remarkably good at killing champions but not so great at taking pot-shots against structures. Clear strengths and weaknesses are important to keep champions distinct, but in Vayne's case, her lack of structure damage makes her too unreliable. Given that markspeople are supposed to be turret-killers, we're giving the Night Hunter a bump to her combat prowess against inanimate objects.

While we were looking at Vayne, we also took the opportunity to make Tumble’s crits consistent with other empowered attacks - either both halves of the attack crit, or neither of them do. No more sad half-crits!

Tumble.png Q - Tumble

NEW ROCK TUMBLER : Now deals bonus damage to structures
CRITICAL CONSISTENCY : Tumble's bonus damage and Vayne's basic attack no longer crit independently of one another. If one crits, so does the other.


v5.22
Silver Bolts loses its base damage, but deals way more percent damage.

Vayne's always been one of the few markspeople that could forego the all-powerful Infinity Edge in favor of hammering in more attacks to Silver Bolt her prey to death. We're taking that paradigm up to 12, giving her far more dueling strength when she can commit to burning down a single target and far less when she's pressured to switch focus.

BASE ATTACK DAMAGE : 50.46 56.88
ATTACK DAMAGE GROWTH STAT : 3.25 1.66

Silver Bolts.png W - Silver Bolts

REMOVED BASE TRUE DAMAGE : 20/30/40/50/60 0
TRUE DAMAGE : 4/5/6/7/8% of target's maximum health 6/7.5/9/10.5/12% of target's maximum health
NEW MINIMUM DAMAGE : 40/60/80/100/120


v5.20
3 AD.

Vayne’s dominance over the current state of the game is an interesting case. On one hand, Silver Bolts’ max health % true damage and Tumble’s in-combat mobility seem like natural fits for a metagame where Juggernauts and other melee fighters roam free. On the other, for a champion that’s meant to have a weak laning phase and a high skill curve, the frequency with which Vayne’s seeing play - and succeeding - does raise a few alarms. In keeping with her identity, we’re lowering Vayne’s effectiveness in the early game relative to other marksman while still preserving her potent late-game threat against the tankier champions in League.

General

BASE ATTACK DAMAGE : 53 50

 Empowered Basic Attack Changes

Historically, the way empowered basic attacks would affect their target if they'd fail to hit (due to Teemo's Blinding Dart, Pantheon's Aegis of Zeonia, or Jax's Counterstrike) has been pretty inconsistent. In some cases they'd do nothing, in others they'd apply crowd control (but no damage) and in a few they'd just ignore the status altogether. We've retooled these to more consistently meet expectations: if one of the following empowered basic attack misses its target, it won't deal any damage or apply any other effects. In cases where this is tied to a buff, that buff will be consumed as well.

The following abilities will be consumed and have no effect if they would miss:

  •  Vayne
    • Q - Tumble


v5.14
for your trumble

"Not much here other than some re-tuning to Tumble's responsiveness. We're not sure how much this actually helps, but ideally you should feel better about rolling around and shooting folks with your crossbow. Enjoy!"
  • Tumble.png Q - Tumble
    • COOLDOWN : Begins upon hitting a target ⇒ Begins upon launching the attack
    • GOT THE RESET : Tumble's attack will be consumed even if the target becomes invulnerable mid-flight



v5.2 Mass Texture Rebalance (Part 6)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
  • TEXTURES : The following textures have been updated:

v5.1

"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

v4.16
As if Vayne players needed any more highlight reel material. Part three of three.

  • Condemn.jpg E - Condemn
    • IT'S TIME TO SLAM JAM Now detects collision with player created terrain (Anivia's Crystallize, Azir's Emperor's Divide, Jarvan's Cataclysm and Trundle's Pillar of Ice)


v4.15 Updated Splashes

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We've got a few more fresh updates for this patch. "
  • SPLASH The following champions have received updated base splashes (click the portraits for the full image!):


v4.13
Vayne gets more attack speed per level. The changes to Final Hour are roughly neutral, as one was a bugfix and the other was to compensate for it.

"Vayne's always been one of the best examples of a hyperscaling markswoman, as she has to pay the cost of a weak early game before being rewarded with an extremely strong late game. So we buffed that."
  • General
    • ATTACK SPEED PER LEVEL 3.1 ⇒ 4.0
  • FinalHour.jpg R - Final Hour
    • WHOOPS Fixed a bug where Tumble had an extra +0.1 attack damage ratio while Final Hour was active (now correctly matches Tumble's AD ratios)
    • COMPENSATION FOR THE ABOVE Final Hour grants a bonus 25/40/55 ⇒ 30/50/70 attack damage throughout its duration

v3.15

  • E – Condemn
    • Fixed a bug where, if the target was being moved by a spell when Condemn's projectile hit (dash, knockup, knockback, pull, etc.) Condemn would sometimes not stun on collision with terrain.

v3.14
Summary: We're taking some of the hidden power away from Vayne's Condemn. The targets she condemns will no longer be unable to act at the end of the effect unless she stuns them against a wall. Additionally, we've removed the ability for Vayne to get a free auto attack on her victims while condemning them away.

Context: Similar to our Morgana changes, when we want to reduce some power on a champion without directly reducing their numbers, we first look to introduce more gameplay for opponents or to shave off hidden power. Highly-skilled Vayne players were getting a lot of trading power in lane by landing a free basic attack on a champion after hitting them with Condemn.

  • E - Condemn
    • Vayne can no longer queue up a basic attack on a champion after hitting them with Condemn.
    • Fixed a bug where the target would be briefly unable to act at the end of the effect, even if they did not hit a wall.
    • Condemn now deals all damage after knocking the target back. Wall hits are now displayed as critical strikes.

v3.10

  • Condemn
    • Fixed a bug where the cast range was longer than intended (650 instead of 550)
  • Final Hour
    • Cooldown increased to 100/85/70 from 70 seconds

v3.09

  • Final Hour
    • Stealth from Final Hour will now properly be broken upon launching a basic attack

v3.06

  • Condemn
    • Range now accurately matches her attack range

v3.03
These changes help alleviate some of the high pressure of playing  Vayne by allowing her more liberal use of Tumble and Condemn.

  • Mana per level increased to 35 from 27
  • Tumble
    • Mana cost reduced to 30 from 40

v1.0.0.152

  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Base movement speed increased to 305 from 300

v1.0.0.142

  • Updated tooltips

v1.0.0.132

  • Base movement speed reduced to 300 from 305
  • Night Hunter movement speed reduced to 30 from 40
  • Tumble bonus damage reduced to 30 / 35 / 40 / 45 / 50% from 40 / 45 / 50 / 55 / 60%
  • Final Hour Tumble stealth duration reduced to 1 second from 1.5

v1.0.0.130

  • Fixed a couple small bugs introduced to Condemn with Fizz patch

v1.0.0.122

  • Fixed a bug where Silver Bolts would go through blind effects

v1.0.0.120

  • Silver-Tipped Bolts will no longer interact with spell shields
  • Tumble bonus damage reduced to 40 / 45 / 50 / 55 /60% from 55 / 60 / 65 / 70 / 75%
  • Condemn damage reduced to 45 / 80 / 115 / 150 / 185 form 50 / 90 / 130 / 170 / 210
  • Final Hour
    • Movement speed bonus now triples instead of quadruples
    • Attack damage reduced to 25 / 40 / 55 from 35 / 55 / 75

v1.0.0.118b

  • Movement speed reduced to 305 from 310
  • Range decreased to 550 from 555
  • Tumble mana cost increased to 40 from 35
  • Silver Bolts base damage reduced to 20 / 30 / 40 / 50 / 60 from 30 / 40 / 50 / 60 / 70
  • Condemn base damage reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220

May 10th Hotfix

v1.0.0.118
 Vayne released



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