Varus

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Varus
120x120
The Arrow of Retribution
Release Date: May 8th, 2012
Cost: 4800 IP 880 RP
Primary Attribute: Marksman
Secondary Attribute: Mage
Resource: Mana
Statistics
Health Mini Icon.png Health: 537.76 (+ 82)
HealthRegen Mini Icon.png Health Regen: 5.42 (+ 0.55)
Mana Mini Icon.png Mana: 360 (+ 33)
ManaRegen Mini Icon.png Mana Regen: 7.34 (+ 0.8)
MovementSpeed Mini Icon.png Movespeed: 330
AttackDamage Mini Icon.png Attack Damage: 54.46 (+ 2.41)
AttackSpeed Mini Icon.png Attack Speed: 0.658 (+ 3%)
Range Mini Icon.png Range: 575
Armor Mini Icon.png Armor: 23.212 (+ 3.4)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Skins
Blight Crystal Varus Released: 2012-05-08 / 975 RP
Arclight VarusReleased: 2012-12-05 / 975 RP
Arctic Ops VarusReleased: 2014-03-20 / 1350 RP
Heartseeker VarusReleased: 2015-02-13 / 1350 RP
Varus SwiftboltReleased: 2015-12-08 / 750 RP
Dark Star VarusReleased: 2016-06-16 / 1350 RP

Lore

  • Biography
  • Previous Bio
  • League Judgement
For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.

His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to the village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret, and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin...and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators.

"The life of an arrow is fleeting, built of nothing but direction and intent."

-  Varus

For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.

His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to his village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin... and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators in the League of Legends.

"The life of an arrow is fleeting, built of nothing but direction and intent."
Candidate: Varus

Date: 7 March, 22 CLE

OBSERVATION

He absorbs his bow, lest he be tempted to use it in the Institute of War; it slithers into his palm to rest. The polish of the chamber is immaculate, so that in its ornamental shields and blades his form can be seen reflected; "his" form, though he can never recognize it as his own. His arms disappear into black gauntlets of a liquid that can't entirely decide on a shape; brackish muck creeps from his toes nearly to his navel, scabbing over into plates.

What might seem purely black is, upon closer inspection, almost infinitely complex in color; it travels his surface like an oil. Varus wonders if it might have claimed more since yesterday, lapping as it does at what pure flesh remains. He decides that he is, on the whole, satisfied with their arrangement - even if mirrors show him a creature like this.

I am not broken, he tells himself. Not broken. Simply have a different shape.

REFLECTION

Teaching is learning.

Showing Theshan where to hold the bow, how to draw, and how to remember his breath gave Varus a better understanding of these things himself. His son would need to know these things for himself; his father had been anointed Temple Guardian, after all. He wouldn't always be there.

Varus wasn't there now, strictly speaking; none of this was real, and his clever eyes knew it.

This was some game Summoners played to amuse themselves with aspirants to the League. But here was his son, blessedly alive. He tousled the boy's warm hair. Varus knew what was coming, and he took such blessings where he could. The two of them looked up the hill, up, until they saw the Temple itself.

It was older than the village, much older. A statement from a bygone era of plenty, there was no pragmatism in its construction.

"A Pit of Pallas," said the son who was not his son. "There is a Pit of Pallas there."

"I did not know it at the time, but yes," replied Varus.

"They left a single man in its defense?"

"They did."

Much surprised him about his new role. The old prayers he'd said every day since he was a boy, it seemed, were missing a few grave syllables; the Elders had been holding out.

Tattoos of the clever Owl, applied to the face, chest, and arms had altered his perception; this too was surprising. Then, there was The Pit, and just five feet across, it was hard to imagine this featureless disc could be the source of so much concern.

He was most surprised, perhaps, when - on his first night's vigil - it began to speak.

Not with words, no - words would have been much easier to deflect. It spoke in moments, mostly: images, sensations. It knew people, it could taste them on the air. It knew that they had a hive at the base of its hill, where they writhed in their nonsense bodies. Varus could sense its confusion, and something like being hurt; the isolation of the temple had accrued in it. It wanted to show him something he would like. It wanted to make something for him. Its urge was to please.

This was not the "implacable beast" he had been sworn to contain.

Once, as Varus entered the sanctum to perform the morning's Rite of Sealing, he was made to see himself, surrounded by others of his village, standing with a young man's vigor while those around him withered like crops, their skins falling off like sacks. He could sense that it seemed somehow pleased with itself.

"Now?" it offered, confident in the reply.

"No," replied Varus.

When it spoke next, he ceased to exist in the present altogether. Instead he waded through ankle-high blood, the ripples he made growing and rising until they roared and crashed. He heard a voice, then, or the idea of a voice, which said, pleadingly, "Now?"

The bite of the incense, with its teeth of rosemary and oak, cut through the vision. He fell back on the palms of his hands, turning and scrambling to load the brazier. It tipped on its copper chain, spilling and searing his hands.

"NOW?"

It crashed against his mind, but the Owl asserted itself. It gave him will enough to pull himself along the maze-like walls to the doorway, where he could see the village burning; again, he had to see it all again.

He ran, though he didn't entirely know why; there was a part of him that though if he took this path, slid down this face instead of that, maybe it would be different. Perhaps he would not find his broken wife alongside his broken boy alongside his broken bow; perhaps he would not pick up that bow and bring it back to the Temple.

He was wrong.

He was given a vision then of a thousand, thousand dead. It was a wedge pounded through his ribs and into his heart. He fell to his knees.

"Now?" It was almost a whisper.

"Now," Varus whispered back. "Now, damn you."

And when he did so it broke a dam deep in the earth, so that the placid disc of the pool reached up from its heart and splashed out, leaving jags of hot black glass standing wherever it touched. It was flowing through the air, around the curling smoke until it struck Varus off his feet. It peeled his hand, digesting it, consuming the bow. It ate both arms, and both legs, stopping out of... respect, if respect it may be called, for the Owl; it would not surpass the markings. In a moment of detached madness, Varus wondered how long that would last.

The Reflection wavered, and a summoner panted with exertion; the images wrested themselves from their bindings, careening through a nightmarish series of scenes with an animal immediacy. The room solidified, rendered overbright by the alien senses which collected the last few years of Varus' grim past:

Only the tips of each of his toes touched the ground; Varus knew the force couldn't be far. When he overtook them, the cart at the head of the column had the wisdom to encourage its horses. Those without wisdom, or those cursed by circumstance, began to die with terrible speed.

As Varus slowed, an apparatus with a bow's purpose, if not its shape, leapt to life for the first time at his wrist. He needed not be instructed in its use; a man was instantly pierced, burst like a wineskin. This proved a true inspiration to his fellows, who found within themselves a speed they never knew possible; though even at this speed, they were still beings of flesh and blood. Insufficient.

Though what it fired wasn't an arrow, it behaved as one; it ruined as one, traveled through the Noxian insignia, out of one gasping soldier and into another, exploding with six thirsting tongues that gripped and snared. With every death Varus shot faster, until by the end there was no sense that each shot was discrete. The Prey simply ran until it fell. It was elegant horror.

Time passes quickly. There were more hunts, and more blood; mercies were promised, but withheld. Darkness swirled with the scent of wet leaves, oddly sweet, the broken bodies of men and women rendered wholly abstract in the course of their annihilation. Varus knelt over a sundered cart to seize a communique, pierced through by one of his sharp tendrils; it revealed the names of yet a few more Noxian dogs, responsible for issuing the order...

The damning order. What they took from him he would repay a thousand-fold.

A summoner stepped forward, her mask of judgment impassive, her presence sweeping away the last threads of the vision. "Your purpose here is clear. You have discerned that among our Champions there exist Noxian agents. This, all of this," she waved her hand, "is the prosecution of some vendetta."

"You understand, of course, that your vengeance is not the purpose of the League?" she said, eyes narrowed.

"By now, you surely realized," said Varus, or the amalgam which stood before them cloaked in Varus, its tongue swollen and black.

"It is the only purpose I have left."

Abilities

PassiveLiving Vengeance
Living Vengeance.png
INNATE: When Varus kills an enemy he enters a vengeful fury, gaining increaed Attack Speed for 5 seconds.

Champion kill or assist: 40% (+50% Bonus Attack Speed) Attack Speed
Non-champion kill: 20% (+25% of Bonus Attack Speed) Attack Speed


QPiercing ArrowBanshee's Veil.png
Piercing Arrow.png
First Cast:Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot, Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds 50% of it's Mana cost.

Second Cast: Varus fires, dealing physical damage based on charge duration, reduced by 15% per enemy hit (minimum 35%).

Piercing Arrow's cooldown is reduced by 4 seconds if the arrow detonates Blight stacks from at least one enemy champion.

Cost: 65 / 75 / 85 / 95 / 105 Mana
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Minimum Damage: 10 / 47 / 83 / 120 / 157 (+100% of total Attack Damage)
Maximum Damage: 15 / 70 / 125 / 180 / 235 (+150% of total Attack Damage)


WBlighted QuiverBanshee's Veil Grey.pngQuicksilver Sash.png
Blighted Quiver.png
PASSIVE: Varus' basic attack deals bonus magic damage and apply up to 3 stacks of Blightlasting 6 seconds. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.
On-hit Damage: 8 / 12 / 16 / 20 / 24
(+25% of Ability Power)
Blight Damage per Stack: 2 / 2.75 / 3.5 / 4.25 / 5%
(+20% of Ability Power)


EHail of ArrowsBanshee's Veil.png
Hail of Arrows.png
ACTIVE: Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their healing and regeneration.
Cost: 80 Mana
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Physical Damage: 65 / 100 / 135 / 170 / 205 (+60% of Bonus Attack Damage)
Slow: 20 / 24 / 28 / 32 / 36%


RChain of CorruptionBanshee's Veil.pngCleanseQss.png
Chain of Corruption.png
ACTIVE:: Varus flings out a tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby unaffected champions, immobilizing them on contact. Rooted targets gain 3 stacks of Blightover the duration of the root.
Cost: 100 Mana
Cooldown: 110 / 90 / 70 seconds
Magic Damage: 100 / 175 / 250 (+100% of Ability Power)


Patch History

v7.6

Q refund from Blight procs no longer reduced by cooldown reduction.

Last patch’s changes to Varus were part of a three-pronged approach to knocking Varus off the bot-lane throne (the other two being Edge of Night and Deathfire Touch nerfs). Speaking to Varus specifically, we tied Piercing Arrow’s cooldown to Varus’s willingness to use basic attacks to nock enemies dead. We’re happy with this direction, but have some room to restore a bit of power.

Part of Piercing Arrow’s cooldown refund mechanic included anti-scaling with cooldown reduction: we were hesitant to give him the option of getting Piercing Arrow’s cooldown lower than it was pre-nerf. Ultimately, though, Varus still has to use his basic attack to get his refund, which is the main improvement we wanted to see. Nixing the anti-scaling is a power-up for Varus that also makes the refund easier to understand and feel better in cooldown reduction builds.

Piercing Arrow.png Q - Piercing Arrow

COOLDOWN REFUND ON BLIGHT PROC : 4 seconds, scaling down with cooldown reduction 4 seconds


v7.5
Q deals less damage when fully charged and has a longer base cooldown, but the cooldown is partially refunded if Q detonates Blight on a champion.

As most bot- or mid-laners can attest to, Varus's Piercing Arrow is really good at bringing the full force of Lethality (and Deathfire Touch) to bear from long range. This is (or was) somewhat intentional: when Varus is behind, Piercing Arrow lets him contribute to fights without feeding the enemy more kills. Right now, that backup plan doesn’t actually cost Varus that much damage, raising the question “why take the risks associated with basic attacking if safe Q spam works just as well?”

While it's clear that Piercing Arrow needs to be brought in line, the larger goal is to encourage Varus to do things we can support in the long run. To that end, the changes below are lessened when he uses Q as a Blight detonator between attacks, rather than a fully-charged fog-of-war snipe. Granted, even a basic-attacking Varus won’t escape the Deathfire Touch changes further below, but that’s honestly how far off the rails Piercing Arrow was.

Piercing Arrow.png Q - Piercing Arrow

RATIO : 100 - 165% 100 - 150% total AD, scaling with charge duration
COOLDOWN : 16/14/12/10/8 20/18/16/14/12 seconds
NEW BLIGHT BURSTING : Piercing Arrow’s cooldown is now reduced by 4 seconds (reduced by cooldown reduction) if it detonates Blight stacks on a champion


v6.24
Passive now scales with bonus attack speed and its duration is the same regardless of proc type.

When Varus has been successful in the past, it’s been by building raw attack damage and armor penetration items, rather than marksman crit builds. We want to support Varus as both a caster and a traditional marksman, so we’re making the basic-attack scaling on his passive more appropriate in the late game.

Living Vengeance.png Passive - Living Vengeance

NEW BONUS ATTACK SPEED RATIO : +50% bonus attack speed on champion kill/assist (halved for minion/monster kills)
DURATION : 6 seconds for champion proc, 3 seconds for minion/monster proc 5 seconds in both cases


v5.22
R damage down, but rooted units stack Blight.

Varus' pattern of 'Blight dudes and light 'em up with abilities' never interacted very well with Chain of Corruption, typically used as a pure disengage tool. Now we're giving him the option to 'turn and burn' after chunking rooted targets with a big, Blighty arrow.

General

BASE ATTACK DAMAGE : 49.04 54.46
ATTACK DAMAGE GROWTH STAT : 3 2.41
BASE MANA : 310 360
MANA GROWTH STAT : 36 33

Chain of Corruption.png R - Chain of Corruption

NEW TENTACLARITY : Now displays the tendrils' maximum spread range to Varus and his enemies if it's going to spread to at least one enemy champion
NEW DOWNED WITH THE SICKNESS : Rooted targets gain 3 stacks of Blight over the duration of the root
MAGIC DAMAGE : 150/250/350 100/175/250


v5.5 Cooldown now starts ticking the moment he starts charging.

"More of a quality of life change, Varus players should feel encouraged to charge their arrows instead of feeling penalized. "
  • Piercing Arrow.png Q - Piercing Arrow
    • IONIAN SNIPER : Now begins its cooldown at charge start, rather than when the arrow fires

v5.3 R got fatter.

"Varus's unique team-disengage has always been near the top of marksmen when it comes to strategic niches, and it's something we're excited to see more of. In an attempt to brighten his mood, we're amping up a bit of that reliability."
  • Chain of Corruption.png R - Chain of Corruption
    • MISSILE WIDTH : 100 120

v4.21

"Despite being an effective lane-bully, Varus's effectiveness is so heavily tied to his Q harrass that he often finds himself running out of gas when it comes time to leverage that early-mid advantage into a more substantial one. We think Varus is a pretty cool dude (if perhaps a little grumpy; all he does is grumble), so we're seeing if this small change helps him stay relevant into the late game."
  • General
    • MANA REGENERATION PER 5 SECONDS GROWTH STAT : 0.5 0.8

v4.16

"In 4.13 we introduced a line indicator (similar to Xerath) over his previous circular one, hoping it would increase accuracy and satisfaction for Varus players - as it turns out, neither of those things happened (OOPS) so we're taking it back to the original. Thanks for the feedback, y'all! "
  • Piercing Arrow.jpg Q - Piercing Arrow
    • WHOOPS Line indicator removed (Now uses range circle again as per previous functionality)


v4.13
Varus' R is on a lower cooldown, especially at later levels

"Varus' core identity in the late game revolves mostly around his initiation and counter-engagement, so we're nudging that up."
  • Piercing Arrow.jpg Q - Piercing Arrow
    • NEW CLARITY! Now shows a line indicator in addition to circle indicator while charging
  • Chain of Corruption.jpg R - Chain of Corruption
    • COOLDOWN 120/105/90 seconds ⇒ 110/90/70 seconds

v3.13

  • Chain of Corruption
    • Mana cost reduced to 100 (from 120)

v3.08

  • Piercing Arrow
    • Fixed a bug where casting Piercing Arrow while targeting an enemy would cause Varus to stop moving

v3.07
Hail of Arrows makes Varus very strong in lane trades and zoning enemies out, but the strength of this ability was crowding out the intended use of Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows still has its strength in area control but it no longer completely trumps Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst damage.

  • Base Movement Speed reduced to 330 from 335
  • Piercing Arrow
    • Minimum damage increased to 10 / 47 / 83 / 120 / 157 from 10 / 43 / 77 / 110 / 143
    • Maximum damage increased to 15 / 70 / 125 / 180 / 235 from 15 / 65 / 115 / 165 / 215
    • Improved hit detection at the end of the missile
  • Hail of Arrows
    • Damage reduced to 65 / 100 / 135 / 170 / 205 from 65 / 105 / 145 / 185 / 225
  • Chain of Corruption
    • Improved hit detection at the end of the missile

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.145

  • Piercing Arrow
    • Fixed a bug so that it no longer sometimes fires from a point above his bow
    • Fixed a bug so that it will now more reliably hits targets at the end of its range
  • Blighted Quiver
    • Ability Power ratio on Blight stack detonation increased to 0.02 per stack from 0.01
  • Chain of Corruption
    • Missile width increased to 100 from 60
    • Increased missile visibility
    • Spread range from primary target to nearby targets increased to 550 from 450
    • Tendril break range increased to 600 from 550

v1.0.0.139
 Varus released


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