v1.0.0.125

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Patch Notes v1.0.0.125

New Content

  • Redeemed Riven
  • Crimson Elite Riven


 Riven, the Exile

  • Runic Blade (Passive) - Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.
  • Broken Wings - Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
    • 1st Use/2nd Use: Deals damage to a small area in front of her
    • 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
  • Ki Burst - Riven damages and stuns nearby enemies.
  • Valor - Riven dashes forward and gains a shield for a short duration.
  • Blade of the Exile (Ultimate) - Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
    • Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.

PVP.net Store

  • You can now search for runes based on rune attributes, descriptions, and effects
  • Search no longer looks through unnecessary data when bringing up results
  • Redesigned the store navigation (now featured on the left side)
  • Redesigned the Runes and Skins tab
  • Added a standalone “unlock” button to store items

PVP.net v1.43

  • Ticker messaging has been improved to now more accurately relay the state of the platform
  • Improved the startup times for PVP.net
  • Feature items and sale items now show the percentage discount for sales
  • Sale and featured items are now properly labeled

Champion Changes

 Ashe

  • Fixed a bug where Frost Shot was not draining Mana properly

 Brand

  • Conflagration range reduced to 625 from 675
  • Pillar of Flame damage reduced to 75 / 120 / 165 / 210 / 255 from 80 / 125 / 170 / 215 / 260

 Caitlyn

  • Fixed a bug where Ace in the Hole would fail to reset cooldown if  Karthus or  Kog'Maw died during its windup

 Cho'Gath

  • Adjusted the animation speed of his run while he has stacks of Feast

 Ezreal

  • Essence Flux will now break spell shields

 Garen

  • Decisive Strike attack damage ratio decreased to 1.4 from 1.5
  • Judgement
    • Damage per second reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220
    • Bonus attack damage ratio increased to 1.4 from 1.2

 Jarvan IV

  • Added a targeting ring to Cataclysm
  • Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3
  • Fixed an issue where certain skins had inconsistent model sizes

 Karma

  • Fixed a bug where using a summoner spell would sometimes consume Karma's mantra charge

 Kassadin

  • Void Stone magic damage reduction increased to 15% from 10%
  • Null Sphere missile speed increased to 1,400 form 1,150
  • Nether Blade base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60

 Leona

 Malphite

  • Fixed a bug where the armor value in the tooltip was not rounding

 Mordekaiser

  • Iron Man
    • Shield regeneration adjusted to 30% at all levels from 25 / 27.5 / 30%
    • Shield regeneration is now half effective versus minions
  • Mace of Spades bonus damage reduced to 65% from 75%
  • Siphon of Destruction no longer adds additional shield for each unit hit

 Nidalee

  • Pounce cooldown reduced to 3.5 seconds from 4
  • Aspect of the Cougar armor and magic resistance increased to 10 / 20 / 30 from 10 / 15 /20

 Nocturne

  • Unspeakable Horror leash range reduced to 525 from 550

 Nunu

  • Basic attack range increased to 125 from 100
  • Consume range increased to 125 from 100

 Olaf

  • Base armor increased to 20 from 17
  • Reckless Swing mana cost reduced to 0 from 50 (health cost remains)

 Orianna

  • Basic attack range reduced to 500 from 550
  • Command: Attack
    • Cast range reduced to 800 from 900
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60

 Poppy

  • Heroic Charge
    • Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occuring
    • Fixed a bug where Poppy would not attack the correct target after using Heroic Charge

 Rammus

  • Damage per level increased to 3.5 from 2.75
  • Rammus can now immediately switch between Defensive Ball Curl and Powerball
  • Defensive Ball Curl
    • Magic damage return adjusted to 20 / 30 / 40 / 50 / 60 from 22 / 26 / 32 / 38 / 46
    • Cast time removed
    • Now correctly displays the armor amount in the tooltip when Defensive Ball Curl is active

 Shaco

  • Jack-in-the-Box
    • Boxes are now immune to damage while stealthed if the source cannot see them
    • Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
    • Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
    • Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
    • Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
    • Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
    • Fixed a bug where turrets would always attack Jack in the Boxes first
    • Improved Jack in the Box AI
      • Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
      • Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
      • We plan more Box AI improvements in the future!

 Shen

  • Base damage increased to 57.875 from 56.875
  • Damage per level increased to 3.375 from 3.075
  • Base armor increased to 23 from 22
  • Vorpal Blade
    • Base damage increased to 70 / 115 / 140 / 175 / 210 from 50 / 90 / 130 / 170 / 210
    • Heal increased to 18 / 26 / 34 / 42 / 50 from 10 / 20 / 30 / 40 / 50 (over 3 seconds)
    • Damage ability power ratio increased to 0.75 from 0.65
    • Heal amount no longer increases with ability power
  • Feint ability power ratio increased to 0.75 from 0.6
  • Shadow Dash taunt duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 0.8 / 1.1 / 1.4 / 1.7 / 2 seconds
  • Stand United
    • Ability power ratio increased to 1.5 from 1.0
    • Energy cost reduced to 0 from 50

 Singed

  • Attack range increased to 125 from 100
  • Fling range increased to 125 from 100

 Sion

  • Base Mana increased to 240 from 200
  • Mana per level increased to 40 from 25
  • Base Attack Speed increased to 0.625 from 0.591
  • Base Movement Speed increased to 320 from 315
  • Now gains 1.25 Magic Resist per level
  • Fixed a bug where Enrage's Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape

 Skarner

  • Crystal Slash
    • Physical damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 35 / 50 / 65 / 80
    • Magic damage increased to 24 / 36 / 48 / 60 / 72 fro m20 / 32 / 44 / 56 / 68
  • Fracture missile speed increased to 1,800 from 1,600

 Sona

  • Aria of Perseverance heal amount adjusted to 40 / 60 / 80 / 100 / 120 from 25 / 50 / 75 / 100 / 125

 Taric

  • Imbue
    • Cast range increased to 750 from 625
  • Shatter
    • Armor aura range increased to 1,000 from 600
    • Taric now loses the passive armor bonus instead of the armor aura upon activation
    • Cooldown reduced to 10 seconds from 16 seconds
    • Damage reduced to 60 / 105 / 150 / 195 / 240 (+0.4 ability power) from 100 / 150 / 200 / 250 / 300 (+0.5 ability power)
  • Dazzle
    • Stun duration is now always 1.5 seconds from 1-2 seconds
    • Cast range reduced to 625 from 650
    • Missile speed increased to 1,400 from 1,050
    • Minimum damage increased to 40 / 70 / 100 / 130 / 160 (+0.4 ability power) from 20 / 40 / 60 / 80 / 100 (+0.2 ability power)
    • Maximum damage reduced to 80 / 140 / 200 / 260 / 320 (+0.8 ability power) from 80 / 160 / 240 / 320 / 400 (+1.0 ability power)
  • Radiance (Remake)
    • Taric slams the ground dealing 150 / 250 / 350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30 / 50 / 70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100 / 90 / 80 second cooldown.

 Vladimir

General

  • Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25
  • You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
  • You can now Smart Cast items (you have to manually bind the hotkeys)
  • Clones now correctly show their own stats
  • Clones that are meant to deceive now have a hero minimap icon
  • Creep camp minimap icons are now more consistent; Clairvoyance and wards will now properly update the map icons
  •  Lux,  Malphite,  Maokai,  Kog'Maw,  Gragas and  Xin Zhao's tooltips properly display numbers in their passives as they update.
  • Consumable items will not be removed from recommended item lists after being purchased
  • Removed the word "sleeps" from Cleanse's tooltip
  • Traps ( Teemo,  Caitlyn,  Nidalee) will now show the area they trigger in when cast
  • Fixed a bug that caused "Can't Move While Casting" to be displayed multiple times for one instance
  • Fixed a bug where  Akali and  Wukong could get stuck in their dash animations
  • Fixed a bug where Guardian Angel's particle would sometimes persist
  • Fixed a bug where you could Smite  Baron Nashor from behind his den
  • Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera
  • Fixed a rare bug with Teleport causing it to not function properly

September 20th Hotfix

 Riven

  • Attack Speed per level increased to 3.5 from 2.9
  • Base Armor increased to 15 from 12
  • Broken Wings bonus attack damage ratio increased to 0.7 from 0.6
  • Ki Shout cast time decreased to 0.25 from 0.5
  • Valor
    • Shield increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160
    • Cooldown decreased to 10 / 9 / 8 / 7 / 6 from 11 / 10 / 9 / 8 / 7
  • Wind Slash
    • Cast time decreased to 0.25 from 0.5
    • Missile speed increased by 10% to 2,200 from 2,000
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