Sejuani

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Sejuani
120x120
The Winter's Wrath
Release Date: January 17, 2012
Cost: 4800 IP 880 RP
Primary Attribute: Tank
Secondary Attribute: Fighter
Resource: Mana
Statistics
Health Mini Icon.png Health: 600 (+ 95)
HealthRegen Mini Icon.png Health Regen: 8.675 (+ 0.85)
Mana Mini Icon.png Mana: 400 (+ 40)
ManaRegen Mini Icon.png Mana Regen: 7.205 (+ 0.45)
MovementSpeed Mini Icon.png Movespeed: 340
AttackDamage Mini Icon.png Attack Damage: 57.544 (+ 3.3)
AttackSpeed Mini Icon.png Attack Speed: 0.67 (+ 1.44%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 29.54 (+ 3)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Sabretusk Sejuani Released: 2012-01-17 / 975 RP
Darkrider SejuaniReleased: 2012-01-17 / 975 RP
Traditional SejuaniReleased: 2013-04-29 / 975 RP
Bear Cavalry SejuaniReleased: 2013-08-01 / 1350 RP
Poro Rider SejuaniReleased: 2014-12-16 / 975 RP
Beast Hunter SejuaniReleased: 2016-02-04 / 750 RP
Sejuani DawnchaserReleased: 2016-11-17 / 750 RP

Lore

  • Biography
  • Previous Bio
Sejuani was weaned on hardship and reared on barbarity. Where others succumbed to the harshness of the Freljord, she was tempered by it until pain became power, hunger an encouragement, and frost an ally in culling the weak. Through her ordeals, she learned that to thrive in the endless winter, one must become just as cold and unforgiving. In Sejuani's eyes, her followers either have the mettle to endure or the right to die. Once she has conquered the Freljord, she knows that those who survive will form a nation to be feared.

As a child, the leader of the Winter's Claw watched her tribe's numbers slowly dwindle. Cold and starvation took all but the most resilient. She was the only one of her siblings to survive to her tenth year, leaving Sejuani sure that she too would die in misery. In desperation, she sought spiritual counsel from her tribe's mystic. But the seer did not foretell Sejuani's death. Instead, she prophesized that Sejuani would one day conquer and unite the divided tribes of the Freljord.

Armored with absolute faith in her destiny, Sejuani pushed herself to extremes that would have killed anyone without her will to endure. She walked into blizzards without food or furs and trained while frigid winds raked her flesh. She clashed with the strongest warriors of her tribe, one after another, until her legs gave out beneath her. When she assumed leadership of her tribe, Sejuani commanded her warriors to follow her example. Under her rule, the tribe grew stronger than they had ever been.

In the end, it was an offer of peace - rather than an act of war - that began Sejuani's campaign of conquest. On the first day of winter, envoys from Ashe's tribe approached Sejuani's camp bearing a gift of Avarosan grain. Ashe's intent was clear: if Sejuani united with her tribe, the Winter's Claw would never go hungry again. To Sejuani, the gift was an insult. In Ashe's tribe, she saw men and women, slight and soft, who preferred to farm instead of fight. Her contempt for them was absolute.

Sejuani gathered her people and set the grain alight. She proclaimed that Ashe's offer of charity would bring only weakness. Stripping the envoys of their supplies, Sejuani sent them back with a message: the Winter's Claw would prove to the Avarosan that only the strong deserve to survive in the Freljord. As the grain burned behind them, Sejuani rode out with her warband to inflict the first of many painful lessons to come.

"I was cut from the ice, shaped in the storms, hardened in the cold."

-  Sejuani

When Sejuani was born, the mystics of her tribe foretold that she would be the one to unite and lead the divided territories of Freljord. Her people had suffered for centuries, as a losing war on the frozen tundra pushed them farther and farther from Freljord's limited food supplies. Sejuani grew up surrounded by this misery, and it fueled her desire to fulfill her destiny. She pushed herself to extremes, walking out into blizzards without food or furs and training while frigid winds raked her flesh. She sparred with the strongest warriors of her tribe, one after another, until her legs would give out beneath her. She sustained injuries that would have killed any other member of the tribe, but she would only rise again, driven by sheer force of will and what her tribe took to calling her "heart of the blizzard."

On her twentieth birthday, Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign, Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To Sejuani, this was a violation of tradition – a coward's ruse to hoard Freljord's precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat Ashe completely and unquestionably on the world's stage in the League of Legends.

"Freljord provides for the few. For the others, '"peace"' means only death."

-  Sejuani

Abilities

PassiveFrost Armor
Frost Armor.png
(Innate) Damaging an enemy with an ability or basic attack grants bonus armor and reduces movement-slowing effects on Sejuani for 2 seconds. Subsequent damage will increase the duration by 2 seconds up to a cap of 8 seconds, with further damage refreshing the duration.
Bonus Armor: 10 / 15 / 20 / 25
Slow Reduction: 10 / 15 / 20 / 25%


QArctic AssaultBanshee's Veil.png
Arctic Assault.png
(Active) Sejuani charges forward, knocking enemies into the air and dealing magic damage. This charge stops after knocking an enemy champion into the air.
Range: 650
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Cost: 80 / 85 / 90 / 95 / 100 mana
Magic Damage: 80 / 125 / 170 / 215 / 260
(+40% of Ability Power)


WFlail of the Northern WindsBanshee's Veil Partly.png
Flail of the Northern Winds.png
(Active) Sejuani's next basic attack deals bonus magic damage to the target and enemies near it. She then swings her flail, dealing magic damage to nearby enemies over 4 seconds. If this ability is reactivated, Sejuani immediately starts swinging her flail.
Range: 350
Cost: 40 / 35 / 30 / 25 / 20 mana
Cooldown: 11 / 10 / 9 / 8 / 7 seconds
Initial Magic Damage: [+4 / 4.5 / 5 / 5.5 / 6% of target's max Health] (+3% of 100 Ability Power)
AoE Damage per Second: 40 / 70 / 100 / 130 / 160
[+4 / 6 / 8 / 10 / 12% of total Health]

Additional Information about the Skill:

  • Flail of the Northern Winds will only break spell shields on the empowered auto attack.


EPermafrostBanshee's Veil Partly.pngCleanseQss.png
Permafrost.png
(Passive) Sejuani's abilities and basic attacks apply Frost to enemies for 4 seconds.

(Active) All nearby enemies with Frost take magic damage and are slowed for 1.5 seconds.
Cost: 55 mana
Range: 1,000
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Magic Damage: 80 / 105 / 130 / 155 / 180
(+50% of Ability Power)
Slow: 50 / 55 / 60 / 65 / 70%

Additional Information about the Skill:

  • Quicksilver Sash will remove the Frost debuff.


RGlacial PrisonBanshee's Veil.pngCleanseQss.png
Glacial Prison.png
(Active) Sejuani throws her frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for a duration. If the bola reaches its maximum range, it shatters and slows enemies by 30% instead.
All enemies in the shatter area take magic damage.
Cost: 100 mana
Range: 1,150
Cooldown: 130 / 115 / 100 seconds
Magic Damage: 150 / 250 / 350
(+80% of Ability Power)
Stun/Slow Duration: 1.25 / 1.5 / 1.75 seconds


Patch History

v6.5

W animates faster. E deals more damage early.

Sejuani hasn’t been feeling like her teamfight-dominating self ever since Cinderhulk’s rise to prominence last season. Given how she’s fallen behind her beefy initiator brethren (like Amumu or Gragas), we’re boosting Sej’s performance in the earlier stages to bring her scrapping back up to a level befitting the barbarian queen.

Flail of the Northern Winds.png W - Flail of the Northern Winds

FLAILING AROUND : Increased the speed at which Sejuani's basic attack is reset

Permafrost.png E - Permafrost

DAMAGE : 60/90/120/150/180 80/105/130/155/180

Glacial Prison.png R - Glacial Prison

CRYSTAL CLARITY : Now shows the area-of-effect in the target indicator


v5.11
We're repeating ourselves, but this change is finally implemented from 5.10. W's on-hit bonus damage now deals less of the target's max health.

"We're repeating ourselves, but this change is finally implemented from 5.10. Might as well copy paste that context again: for a tanky, crowd-control focused armor lady, Sejuani's dealing a whole boar-load of damage (sorry) in addition to her super disruptive glacial powers. Reducing some of that damage lets us focus Sej on what she does best - being a tanky, crowd-control focused armor lady (we just said that)."
  • Flail of the Northern Winds.png W - Flail of the Northern Winds
    • BONUS MAGIC DAMAGE : 4/5.5/7/8.5/10% of target's maximum health 4/4.5/5/5.5/6% of target's maximum health

v5.10
W's on-hit bonus damage now deals less of the target's max health.

"Heads up: Due to a behind-the-scenes mistake, we only changed Sejuani's tooltip and not her actual in-game damage. In other words, no functional power change has been made but her tooltip will read otherwise. We're going to get this change into the next hotfix or the next patch. Sorry!
"For a tanky, crowd-control focused armor lady, Sejuani's dealing a whole boar-load of damage (sorry) in addition to her super disruptive glacial powers. Reducing some of that damage lets us focus Sej on what she does best - being a tanky, crowd-control focused armor lady (we just said that)."
  • Flail of the Northern Winds.png W - Flail of the Northern Winds
    • BONUS MAGIC DAMAGE : 4/5.5/7/8.5/10% of target's maximum health 4/4.5/5/5.5/6% of target's maximum health

v5.6
W damage down. R slows less when you fail to land the stun.

"One of the scarier opponents in the jungle pre-Cinderhulk, the changes to the jungle in 5.5 benefited no one champion greater than Sejuani. While we're not strictly nerfing her ability to jungle, we're aiming to reduce her damage spike midgame which often comes before opponents can itemize properly, let alone contain her spree of sustained lockdown. Finally, we're putting a real penalty for missing your bolas, as in a lot of cases the Sejuani that managed to miss was rewarded with such a heavy slow that many teams would just get run over anyways. "
  • Flail of the Northern Winds.png W - Flail of the Northern Winds
    • INITIAL DAMAGE : 4/6/8/10/12% 4/5.5/7/8.5/10% of target's maximum health
  • Glacial Prison.png R - Glacial Prison
    • SLOW : 90% 30%

v5.2

"We don't think anyone picked Sejuani for her top-tier structure destruction capabilities, so we're fixing a bug she had there."
  • Flail of the Northern Winds.png W - Flail of the Northern Winds
    • WHOOPS : Fixed a bug where Flail of the Northern Winds was dealing (a lot of) bonus damage to structures. We won't tell you how much. It was a lot.

v4.21
Sej has more base mana, Q no longer scales with max health but just does straight magic damage. W and E are more focused on consistent damage over time.

"Winter is coming, and she's riding a boar. Sejuani hasn't been in the spotlight for some time, but in light of the updated jungle we figured we'd look back at some outliers. While Sej's far from the bottom of the ice-bucket, she's always suffered from not having incentives to stay in the fight compared to other tanks. Instead she just throws out her spells and then sits around waiting for them to recharge.
Seizing the opportunity to improve this, a lot of Sejuani's damage has been shifted out of her up-front burst (Q) and instead shoved into the damage-over-time of her Flail and Permafrost, making her a more active threat in prolonged fights. Sometimes icy hearts just need warm smiles. Or buffs for the holidays.
We're giving you both."
  • General
    • BASE MANA : 287 400
  • Arctic Assault.png Q - Arctic Assault
    • [REMOVED] ENEMY HEALTH SCALING : Arctic Assault no longer scales with 4/6/8/10/12% of target's max health
    • DAMAGE : 40/70/100/130/160 magic damage 80/125/170/215/260 magic damage
  • Flail of the Northern Winds.png W - Flail of the Northern Winds
    • COST : 40 mana at all ranks 40/35/30/25/20 mana
    • INITIAL HIT DAMAGE : 40/60/80/100/120 (0.3 ability power) magic damage 4/6/8/10/12% of target's max health (+3% per 100 ability power) in magic damage
    • AREA OF EFFECT DAMAGE : 80/120/160/200/240 (+10% bonus health) 40/70/100/130/160 (+4/6/8/10/12% total health)
  • Permafrost.png E - Permafrost
    • COOLDOWN : 11 seconds at all ranks 10/9/8/7/6 seconds
    • DAMAGE : 60/110/160/210/260 magic damage 60/90/120/150/180 magic damage
    • SLOW DURATION : 1.5/1.75/2/2.25/2.5 seconds 1.5 seconds at all ranks

v4.8

  • Arctic Assault.png Q - Arctic Assault
    • BUGFIX: Fixed a bug where Arctic Assault would stop on collision with, but fail to knock up, really large enemy champions (Cho'Gath with 6 Feast stacks, Zac with a lot of bonus HP, large champions that were Wild Growth'd by Lulu, champions who weren't watching their diet, etc)

v4.3

  • Flail of the Northern Winds.png W - Flail of the Northern Winds
    • BUGFIX: Fixed a bug where % increases to Sejuani’s health were not being included in the bonus damage calculation

v3.08
Sejuani’s rework left her incredibly powerful in terms of overall damage and crowd control potential. We’ve tuned back some of those strengths to bring her more in line with other initiator tanks.

  • Northern Winds
    • Bonus maximum Health ratio reduced to 10% from 16%
  • Permafrost
    • Reduced slow duration to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2 / 2.25 / 2.5 / 2.75 / 3
  • Glacial Prison
    • Reduced stun and slow duration to 1.25 / 1.5 / 1.75 seconds from 1.5 / 1.75 / 2

v3.06
Sejuani has been relaunched with a new model, updates to her story and a revised kit. For more information on the Winter's Wrath, click here.

  • Frost Armor (Passive)
    • Damaging an enemy with an ability or basic attack grants Sejuani bonus armor and reduces movement-slowing effects on her for a short duration
  • Arctic Assault (Q)
    • Sejuani charges forward, knocking enemies into the air and dealing magic damage to them based on their maximum health. The charge stops after knocking an enemy champion into the air
  • Flail of the Northern Winds (W)
    • Sejuani's next basic attack deals bonus magic damage to her target and all nearby enemies. She then spins her flail, dealing magic damage to nearby enemies for a few seconds
  • Permafrost (E)
    • Passive: Sejuani's abilities and basic attacks apply Frost to enemies
    • Active: Sejuani damages and slows all nearby enemies afflicted with Frost
  • Glacial Prison (Ultimate)
    • Sejuani throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and all nearby enemies. If the bola reaches its maximum range without striking an enemy champion, it shatters and slows nearby enemies

v1.0.0.152

  • Base Movement Speed increased by 25.
  • Base Armor increased to 24 from 21
  • Northern Winds duration increased to 6 seconds from 5

v1.0.0.143

  • Arctic Assault no longer stops when encountering created terran (ex:  Trundle's Pillar of Filth)

v1.0.0.142

  • Sejuani's run animation now changes according to her movement speed

v1.0.0.138

  • Arctic Assault mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110
  • Glacial Prison cooldown reduced to 130 / 115 / 100 seconds from 150 / 130 / 110

v1.0.0.133

  • Fixed a bug where Glacial Prison did not detonate if Sejuani died

v1.0.0.132
 Sejuani released



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