Kennen

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Kennen
120x120
The Heart of the Tempest
Release Date: April 8th, 2010
Cost: 4800 IP 880 RP
Primary Attribute: Mage
Secondary Attribute: Marksman
Resource: Energy
Statistics
Health Mini Icon.png Health: 535.72 (+ 79)
HealthRegen Mini Icon.png Health Regen: 5.59 (+ 0.65)
Energy Mini Icon.png Energy: 200 (+ 0)
EnergyRegen Mini Icon.png Energy Regen: 50 (+ 0)
MovementSpeed Mini Icon.png Movespeed: 335
AttackDamage Mini Icon.png Attack Damage: 50.544 (+ 3.3)
AttackSpeed Mini Icon.png Attack Speed: 0.69 (+ 3.4%)
Range Mini Icon.png Range: 550
Armor Mini Icon.png Armor: 24.3 (+ 3.75)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Skins
Deadly Kennen Released: 2010-04-08 / 520 RP
Swamp Master KennenReleased: 2010-04-08 / 520 RP
Karate KennenReleased: 2010-11-08 / 520 RP
Kennen M.D.Released: 2011-03-29 / 975 RP
Arctic Ops KennenReleased: 2011-12-29 / 975 RP
Blood Moon KennenReleased: 2016-02-25 / 975 RP
Super KennenReleased: 2017-03-30 / 750 RP

Lore

  • Biography
There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou.

Kennen was born in Bandle City and it was said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought in for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows  Akali and  Shen to enforce the balance of Valoran.

"The Heart of the Tempest beats eternal...and those beaten remember eternally."

-  Kennen

Abilities

PassiveMark of the StormBanshee's Veil.pngCleanseQss.png
Mark of the Storm.png
INNATE: Kennen's abilities add Marks of the Storm to opponents which last for 6 seconds. An opponent is stunned for 1.25 second upon receiving 3 Marks of the Storm, and Kennen receives 25 energy. The stun has a diminished effect, and will only stun for approximately 0.5 seconds if applied more than once within 6 seconds.


QThundering ShurikenBanshee's Veil.png
Thundering Shuriken.png
ACTIVE: Kennen throws a charged shuriken in a line in front of him, dealing magic damage and adding a Mark of the Storm to the first opponent that it hits.
Cost: / 60 / 55 / 50 / 45 / 40 Energy
Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Range: 1050
Magic Damage: 75 / 115 / 155 / 195 / 235
(+75% of Ability Power)


WElectrical SurgeBanshee's Veil Partly.png
Electrical Surge.png
PASSIVE: Every 5 attacks, Kennen will deal extra magic damage equal to a percentage of his attack damage and add a Mark of the Storm to his target.

ACTIVE: Sends a surge of electricity through all nearby targets afflicted by Mark of the Storm, dealing magic damage. If Electric Surge is cast during Slicing Maelstrom, It will hit all enemies with in it's radius.

Cost: 40 Energy
Passive Magic Damage: (40 / 50 / 60 / 70 / 80% of Attack Damage)
Active Magic Damage: 65 / 95 / 125 / 155 / 185 (+55% of Ability Power)


ELightning RushBanshee's Veil.png
Lightning Rush.png
ACTIVE: For 3 seconds Kennen's base Movement Speed is increased by 230. He also gains the ability to pass through units, dealing magic damage to all enemy units in the process, and restoring 40 energy from the first enemy he hits. This ability only deals 50% damage to minions. Additionally, for 4 seconds Kennen's armor and magic resistance are increased.

While Lightning Rush is active, he can activate it again, to cancel the first part of the ability.
Cost: 100 / 95 / 90 / 85 / 80 Energy
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Magic Damage: 85 / 125 / 165 / 205 / 245
(+60% of Ability Power)
Armor and Magic Resistance Bonus: 10 / 20 / 30 / 40 / 50


RSlicing MaelstromBanshee's Veil Partly.png
Slicing Maelstrom.png
ACTIVE: Summons a magical storm for 3 seconds that deals magic damage to all enemies near Kennen ever 0.5 seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.

Successive maelstrom hits against the same enemy deal an additional 10% damage for each hit they've already suffered from this storm.

Cost: No Cost
Cooldown: 120 seconds
Damage Per Bolt: 40 / 75 / 110
(+20% of Ability Power)
Number of Bolts: 6 / 10 / 15


Patch History

v7.1

Kennen's ultimate damage now weighted towards the end, not the beginning.

Kennen excels at destroying a whole team with area of effect damage when they have no way to escape, and that’s a cool niche for him to fill. Right now, he’s pumping out most of his damage before anybody has even had time to run the other way. We’re weighting his ultimate damage toward its later ticks so that Kennen shines when he Manages to keep opponents in the storm even after the stun wears off.

Slicing Maelstrom.png R - Slicing Maelstrom

DAMAGE PER BOLT : [80/145/210 (+0.4 ability power)] 40/75/110 (+0.2 ability power)
SUCCESSIVE STRIKE MODIFIER : [100/75/50/50/50/50% damage on strikes 1-6 (per target)] 100/110/120/130/140/150% damage on strikes 1-6 (per target)
TOTAL DAMAGE : [300/543.75/787.5 (+1.5 ability power)] 300/562.5/825 (+1.5 ability power)


v6.17
Smoother Kennen basic attacks.

Kennen’s Electrical Surge empowered basic attacks travel at a different speed than his normal basic attacks. We’re bringing the two in line with each other to create a more consistent experience around last-hitting and harassing in lane.

General

ANIMATION FIX : Kennen’s basic attack animation has been updated to better match when the shuriken leaves his hand
BASIC ATTACK MISSILE SPEED : [1600] 1700

Electrical Surge.png W - Electrical Surge

EMPOWERED ATTACK MISSILE SPEED : [1800 ] 1700


v6.9

Kennen's niche of "dive the enemy team and stun kids" is well-defined, but the randomness of who his ult zaps means his teamfighting impact is often left up to chance. Sometimes Slicing Maelstrom focus-fires a priority target on the far edge of its range, other times it ignores the squishy that Kennen’s right beside as they saunter off to safety. This can be just as frustrating for Kennen’s opponents; it all depends on who draws the short straw. We’re removing Slicing Maelstrom’s randomness to make it more consistent for both sides: Kennen will always stun enemies he’s allowed to stay close to, so it’s nevewaste of resources to peel him off your backline. On a separate note, we cleaned up a few weird numbers in Kennen’s other abilities. Notably, Electrical Surge’s range was overly generous, so we’re trimming it to keep Kennen in harm’s way if he wants to jolt his enemies.

General

ICONS : Kennen’s icons have been updated!

Mark of the Storm.png Passive - Mark of the Storm
#cleannumbers

MARK DURATION : [6.25 seconds] 6 seconds
FIRST STUN DURATION : 1.25 seconds (unchanged)
REDUCED EFFECT WINDOW : [7 seconds after last stun] 6 seconds after last stun
ADDITIONAL STUNS : [0.6 seconds] 0.5 seconds

Thundering Shuriken.png Q - Thundering Shuriken

COST : [65/60/55/50/45 energy] 60/55/50/45/40 energy

Electrical Surge.png W - Electrical Surge

COST : [45 energy] 40 energy
RANGE : [800] 750

Slicing Maelstrom.png R - Slicing Maelstrom

LIGHTNING ROD : Slicing Maelstrom is no longer limited to striking the same target three times per cast, but only the first three strikes on a target will apply Mark of the Storm
DAMAGE : 80/145/210 (+0.4 ability power) per bolt (unchanged)
NEW DAMAGE FALLOFF : 25% per bolt (50% minimum damage)
DURATION : [3/4/5 seconds] 3 seconds at all ranks
TICK RATE : [0.25 seconds] 0.5 seconds
MAX DAMAGE PER TARGET : [240/435/630 (+1.2 ability power)] 300/544/788 (+1.5 ability power)
EMP : Each tick now strikes every target in the area, including minions and monsters


v5.13

"Simply fixing a bug that should actually impact Kennen's teamfighting a fair bit. He's historically had a lot of issues feeling unresponsive, so we're seeking to clear that up before taking a deeper look into what changes Kennen may or may not need."
  • Mark of the Storm.png Passive -
    • BUGFIX : Fixed a bug in the tooltip where the stun duration was 1.25 seconds, but written as 1 second
  • Electrical Surge.png W -
    • BUGFIX : Fixed a bug where Electrical Surge sometimes wouldn't apply Mark of the Storm to enemies within Slicing Maelstrom

v5.3
W now hits everyone in Slicing Maelstrom, rather than only those who'd been marked. Slicing Maelstrom also now only hits the same target every 0.5 seconds.

"For someone that runs into your entire team (talk about a big risk), it's pretty lame when the difference between a game-winning 5-man stun or an over-confident failure comes down to random chance. Slicing Maelstrom's unique feel as a multi-hit storm is cool, so we're just looking for ways to amp up that electric boogaloo. Haaayaaa! "
  • Electrical Surge.png W - Electrical Surge
    • [NEW] ELECTRIC BOOGALOO : Electrical Surge now hits all enemies caught in Slicing Maelstrom, in addition to targets afflicted by Mark of the Storm (does not double stack, that'd be crazy)
  • Slicing Maelstrom.png R - Slicing Maelstrom
    • SLOW DOWN KENNEN : Fixed a bug where Slicing Maelstrom could hit the same target every 0.25 seconds, when it's supposed to only be once every 0.5 seconds

Mass Texture Rebalance (Part 7)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. "
  •  Fiddlesticks
    • Base, Bandito, Fiddle Me Timbers, Pumpkinhead, Spectral, Surprise Party, Union Jack
  •  Kennen
    • Base, Arctic Ops, Deadly, Karate, Kennen M.D., Swamp Master
  •  Mordekaiser
    • Infernal, Lord
  •  Veigar
    • Base, Baron Von Veigar, Curling, Greybeard, Leprechaun, Superb Villain, White Mage

v4.21
General quality-of-life buffs for this weird lookin' Yordle.

"Like many champions before him (Veigar, Karthus, and Cho'gath come to mind) Kennen has been held back by inconsistencies in the timing of his abilities. After a much-needed round of re-coding, we've fixed an issue with Electrical Surge while also tuning Slicing Maelstrom. It's worth noting for Kennen's R that this is a slight late game nerf to his single target ult burst, but a buff to his area-effect speed."
  • Electrical Surge.png W - Electrical Surge
    • THAT RESPONSIVENESS : Electric Surge now checks for viable targets on the beginning of the cast rather than at the end (it still hits enemies after a cast time, but is generally more reliable)
  • Slicing Maelstrom.png R - Slicing Maelstrom
    • TIME BETWEEN STRIKES : 0.5/~0.4/~0.33 seconds 0.25 seconds at all ranks
    • TIME BETWEEN STRIKES ON THE SAME PERSON : 0.5/~0.4/~0.33 seconds 0.5 seconds at all ranks
    • TOOLTIP CLARITY! : Slicing Maelstrom's tooltip now reflects the duration of the storm rather than maximum number of strikes. Its duration has always been 3/4/5 seconds.

v3.14 Electrical Surge

  • Fixed a bug where Electrical Surge would not properly hit a target if Mark of the Storm wore off or was fully consumed before the casting time of Electrical Surge completed. This fixed two scenarios:
    • Mark of the Storm will no longer wear off in the middle of Kennen casting Electrical Surge
    • If Kennen casts Electrical Surge just as Mark of the Storm is consumed by another ability, he'll still deal damage and add a stack as normal

v3.09
Yordle-made shurikens seemed a little too sharp and pointy, so we've tuned down some of Kennen's early game lane harass given how much teamfight potential he has.

  • Base Attack Damage at level 1 reduced to 50.5 from 54.6
  • Mark of the Storm
    • Mark duration reduced to 6 seconds from 8

v3.02

  • Electrical Surge is no longer consumed when attacking wards

v3.01

  • Slicing Maelstrom
    • No longer has an energy cost

v1.0.0.154

  • Basic attack has been retuned so it's more responsive

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.142

  • Attack range reduced to 550 from 575
  • Attack animations are now more responsive

v1.0.0.134

  • Thundering Shuriken cooldown increased to 8 / 7 / 6 / 5 / 4 seconds from 7 / 6 / 5 / 4 / 3

v1.0.0.123

  • Thundering Shuriken ability power ratio increased to 0.75 from 0.66
  • Lightning Rush
    • Energy cost adjusted to 100 / 95 / 90 / 85 / 80 from 100 at all levels
    • Ability power ratio increased to 0.6 from 0.55

v1.0.0.118

  • Added a gray version of the charging/cooldown icon for Electrical Surge

v1.0.0.109

  • Mark of the Storm duration reduced to 8 seconds from 12
  • Electrical Surge range decreased to 800 from 825

v1.0.0.101

  • Lightning Rush is no longer castable while disabled

v1.0.0.99

  • Electrical Surge ability power ratio increased to 0.55 from 0.45
  • Lightning Rush
    • Energy cost reduced to 100 from 110
    • Now provides 10 / 20 / 30 / 40 / 50 magic resistance and armor for 4 seconds
  • Slicing Maelstrom
    • Ability power ratio increased to 0.4 form 0.33
    • Maximum number of bolts increased to 6 / 10 / 15 from 6 / 8 / 10 (this still retains the cap of 3 hits per target)
    • Removed the cap of applying only 1 Mark of the Storm per target
  • Mark of the Storm PASSIVE: stun duration reduced to 1 seconds from 1.25. It has a diminished stun effect if applied more than once within seven seconds

v1.0.0.82
 Kennen released



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  • 2015

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