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The Widowmaker
Release Date: May 1, 2009
Cost: 1350 IP 585 RP
Primary Attribute: Assassin
Secondary Attribute: Mage
Resource: Mana
Health Mini Icon.png Health: 531.2 (+ 90)
HealthRegen Mini Icon.png Health Regen: 9.82 (+ 0.55)
Mana Mini Icon.png Mana: 315.6 (+ 42)
ManaRegen Mini Icon.png Mana Regen: 8.105 (+ 0.6)
MovementSpeed Mini Icon.png Movespeed: 340
AttackDamage Mini Icon.png Attack Damage: 53.88 (+ 3.5)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 3.6%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 26.5 (+ 3.8)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Shadow Evelynn Released: 2009-11-20 / 520 RP
Masquerade EvelynnReleased: 2010-05-18 / 520 RP
Tango EvelynnReleased: 2010-10-05 / 520 RP
Safecracker EvelynnReleased: 2014-11-28 / 750 RP


  • Biography
  • Story
  • Previous Bio
Swift and lethal, Evelynn is one of the most deadly - and expensive - assassins in all of Runeterra. Able to merge with shadows at will, she patiently stalks her prey, waiting for the right moment to strike. While Evelynn is clearly not entirely human, and her heritage remains unclear, it is believed that she hails from the Shadow Isles – though her link with that tortured realm remains shrouded in mystery.
"The night is my veil..."

-  Evelynn


Saito Takeda leaned his elbows upon the lacquered surface of his desk, the thick leather of his gloves creaking as he steepled his fingers. What had once been heavy slabs of muscle in years gone by had slowly given way to fat, but he was still a big, intimidating man. His gaze was inscrutable, his eyes having long been replaced with soulless, reflective black lenses.

A pair of heavily augmented bodyguards stood to either side of him. They were the best money could buy, their bodies having been turned into brutal chem-tech weapons by the brilliant, albeit deranged, scientist  Singed.

Takeda’s inherent violence and ambition had seen him rise from humble beginnings to become one of Zaun’s most powerful chem-barons, the infamous rulers of the undercity. Today he planned the downfall of yet another of his rivals.

“Bring her in, Ortos,” he said, through a cloud of exhaled smoke.

Unseen chains rattled and pulled taut, and the dark iron doors to his office ground open. Two more bodyguards stood to mute attention outside. One could never be too careful. Takeda had learned that the hard way, as his many scars attested.

Takeda’s shaven-headed chamberlain, Ortos, stepped forward, leading a petite figure to the entrance.

Shadows clung to her, making it difficult to see her clearly, though Takeda glimpsed a flash of blue-tinged flesh and a pair of predator’s eyes that reflected the chem-fire sconces of his office. He felt an unfamiliar tremor of apprehension at her appearance, but forced it aside. He was one of the most feared men in Zaun. Why should he feel uneasy in his own office?

“The Lady Evelynn,” Ortos announced.

Takeda waved a gloved hand, and Ortos retreated, the doors grinding shut behind him. Evelynn sauntered forward, moving with sublime grace, the heels of her boots echoing sharply.

She came to a halt on the other side of Takeda’s wide desk, and planted her hands on her hips. He could see her more clearly as the shadows retreated to the corners of the room.

Her slender figure was clad in gleaming red leather, and her eyes were yellow and almond-shaped, like those of a cat. A wild mane of crimson hair framed her face, and sharp canines glinted as her lips parted in a sardonic smile.

“I’ve been called many things,” she said, “but a lady? That’s a new one.”

Takeda leaned back in his seat, considering her. “Around here, most call you the Widowmaker.”

Evelynn shrugged. “At least it’s accurate.”

“I’ve never married, myself,” said Takeda. “But the one I want you to kill, the Baron Artega Holt, has a wife. Two of them, actually, and a throng of mistresses.”

“He sounds perfectly charming. I’m sure they’ll miss him dearly,” purred Evelynn. “I shall be glad to make his acquaintance.”

“Before I commission you, I need some kind of assurance,” said Takeda. “How do I know you are the right one for this job?”

“You would have me prove myself, like some back-alley cut-throat?” she asked, a hint of irritation in her voice. “Has it been so long since I stepped foot in Zaun that I really need to audition?”

“We hear something of your exploits from time to time. That Demacian knight-commander assassinated last year; that was you, wasn’t it?”

Evelynn gave a slow nod. “It was.”

“And the heir of Clan Kozari, in Piltover last week?”

Evelynn’s expression hardened.

“No, that was not me,” she said. “That was  the Gray Lady.”

“Ah,” mused Takeda. “Interesting. Well, I guess it proves that reputations and gossip can never truly be relied upon. I’ll trust what I see with my own eyes.”

“Then I’m afraid this might leave you disappointed,” hissed Evelynn.

The blue-skinned assassin took a step back and instantly disappeared into shadow. Takeda’s bodyguards tensed, flexing their piston-strengthened limbs in unease. Takeda glanced left and right, trying to discern her location. Nothing. She was simply gone, vanished completely, as if she had been swallowed by the darkness.

“Not bad,” he said. He’d heard of her power, of course, but such things are often over-exaggerated. He was pleased to see that in this case, the rumors were true.

Taloned hands grabbed him from behind, blood red nails digging into his flesh as Evelynn emerged from the shadows. She was far stronger than she looked, and forcibly turned his head to expose his thick neck. Her grasp was ice-cold, as if warm blood no longer flowed in her veins, and her fangs were inches from his jugular.

His guards turned instantly, stepping forward to defend their master, but Takeda raised a hand, stopping them in their tracks. He knew they would have been too slow had she truly wished to end his life.

“What do you think?” breathed Evelynn through bared teeth, her chilled breath caressing his throat. “Impressed yet?”

Takeda snorted.

“Not bad at all,” he said. “Yes, you will do nicely. Now, let us discuss my offer.”

“I hope you can afford me,” she hissed, tightening her grip, and leaning closer. “I don’t want you to have wasted my time here.”

Takeda swallowed uncomfortably. “I don’t think that will be an issue,” he said.

Evelynn released him with a shove, and sat on the edge of his table. She stretched like a cat, completely at ease.

“You haven’t yet asked my price,” she said.

“Whatever it is, I can pay it.”

“Money holds no interest to me, Saito,” she said.

Takeda furrowed his brow. “Then what is it you want?”

“Much more than you will be willing to give, I’m thinking,” she said. “But I believe you’ll come around.”

“This is not the way things work here,” growled Takeda. “I own this district. No one makes demands of me.”

“You’ve seen only a fraction of what I can do,” said Evelynn. She leaned back, smiling. “I’m in the perfect position to make a few demands.”

Takeda said nothing. His body was tense. He opened his mouth to speak but Evelynn interrupted him, holding up a finger.

“Don’t say anything rash, my dear,” she said. “You’d be dead before the words left your lips.”

Takeda stared at her, frozen in indecision.

“Very wise,” Evelynn said, after giving it a moment. She stood, moved back around the desk, and strode toward the door.

“Artega Holt will be dead before sunup,” she said, without looking back. “I’ll be in touch about my first payment.”

“First payment?” said Takeda.

“The first of many,” she said, pausing to look back at him. “You’d be wise to remember that I can strike wherever there is darkness. And Zaun is such a dark place.”

She nodded toward the door, raising an eyebrow. Takeda growled an order, and the doors swung open. Before she left, Evelynn gave him a wink.

“Don’t take it too hard,” she said, as she melded into the darkness. “So long as you don’t irritate me, this partnership will work out well for us both.”

Takeda sat alone in silence. After a few minutes, his chamberlain peered into the room.

“Can I get you anything, my lord?” Ortos said.

“No,” said Saito Takeda through gritted teeth. He slammed a fist onto his desk. “Leave me. All of you, leave me. And stoke the furnace. There are too many shadows in here...”

Evelynn's origins are shrouded in mystery - a mystery she herself helps to perpetuate. What everyone does know about Evelynn, however, is that she is one of the most skilled assassins in Valoran. It is clear upon first meeting her that she is not quite human. Some theorize that she was cursed with a mild form of fantastical vampirism as a child. Supporters of this theory contend that her ability to sap the very life essence of her opponents on (and off) the Fields of Justice, while still being able to tolerate direct sunlight, would account for this belief. There is some evidence that Evelynn originally came from the Shadow Isles - the mysterious island located northwest of Valoran that is eternally blanketed by a thick, unnatural fog. It is thought that the Shadow Isles are home to countless forms of undead, though no one seems eager to perform the exploration necessary to find out the truth. Evelynn neither confirms nor denies her connection to Shadow Isles.

The power brokers of Valoran know that Evelynn's services come at the highest of premiums, and her recent addition to the League of Legends indicates that her ambitions are growing. Her savagery on the Fields of Justice has been so great that new rumors about her origins are now circulating. The most popular one - an abuse of magic as a child morphed her into the hungering beast her opponents see on the battlefield - always makes her smile when hearing it... an act that bares her razor-sharp fangs and teeth. Evelynn now curries favor from League summoners, gaining influence for reasons known only to her. While the nature of her plans- much like almost everything else about her - remains unknown, there's little doubt that those plans are now set on the world stage.

"There is little mystery about her to me - she is the ultimate predator."

-  Jax


PassiveShadow Walk
Shadow Walk.png
(Innate) Evelynn is perpetually Camouflaged and regenerates (2% of her missing Mana) every second. She re-enters Camouflage after not attacking for 6 seconds.
Detection Radius: 700

QHate SpikeBanshee's Veil.png
Hate Spike.png
(Active) Evelynn fires a line of spikes through an enemy, dealing damage to all enemies in its path.
Cooldown: 1.5 seconds
Range: 500
Missile Speed: 1250
Cost: 12 / 18 / 24 / 30 / 36
Magic Damage: 40 / 50 / 60 / 70 / 80
(+35% / 40% / 45% / 50% / 55% of Ability Power) (+50% / 55% / 60% / 65% / 70% of bonus Attack Damage)

WDark Frenzy
Dark Frenzy.png
(Passive) - Evelynn's spell hits on enemy Champions reduces Dark Frenzy's cooldown by 1 second.
(Active) - Evelynn removes all slows affecting her, ignores unit collision, and gains movement speed for 3 seconds. Champion kills and assists refresh Dark Frenzy's cooldown.
Cost: 40 Mana
Cooldown: 15 seconds
Active Movement Speed Bonus: 30 / 40 / 50 / 60 / 70%

ERavageBanshee's Veil.png
(Active) Evelynn slashes a target enemy 2 times, dealing physical damage with each strike applying on-hit effects. Evelynn gains an attack speed bonus for 3 seconds.
Cooldown: 9 seconds
Range: 225
Cost: 50 / 55 / 60 / 65 / 70 mana
Phical Damage: 35 / 55 / 75 / 95 / 115
(+100% of Ability Power) (+100% of bonus Attack Damage)
Attack Speed Bonus: 60 / 75 / 90 / 105 / 120%

RAgony's EmbraceBanshee's Veil.pngCleanseQss.png
Agony's Embrace.png
Evelynn impales all enemies in the targeted area, dealing a percentage of their current Health in magic damage and slowing their Movement Speed for 2 seconds. Evelynn siphons their pain, gaining a health shield for each enemy Champion hit, which lasts up to 6 seconds.
Cost: 100 mana
Range: 650
Cooldown: 120 / 100 / 80 seconds
Health Percentage: 15 / 20 / 25%
(+1% per 100 Ability Power)
Slow: 40 / 60 / 80%
Health Shield: 150 / 225 / 300
Maximum Health Shield: 750 / 1125 / 1500

Patch History


This was getting a little obnoxious.

Shadow Walk.png Passive - Shadow Walk

REMOVED SHADOW SCREEN : No longer displays a grey tint on Evelynn’s screen while camouflaged

R cooldown decreased.

When we think about what we want Evelynn to excel at, it’s taking advantage of her stealth and ultimate to flank from an interesting location, allowing her team to followup. As it stands, Evelynn’s ultimate cooldown is a bit too high - especially in the early-mid game - meaning Evelynn doesn’t actually get to see that many of those moments.

Agony's Embrace.png R - Agony's Embrace

COOLDOWN : [150/120/90 seconds] 120/100/80 seconds


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.


The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):

W has a mana cost.

The introduction of Runeglaive’s done wonders for solving Evelynn’s dependence on mana... which is tricky, given the fact that Eve’s love/hate relationship with mana costs was key to keeping her in check when running down her prey. With that gate loosened substantially, adding a cost to Dark Frenzy amplifies the importance around when and how Evelynn manages her movement in combat.

Dark Frenzy.png W - Dark Frenzy

COST : [No Cost] 40 mana

Q damage down. R slow up.

"Eve's changes in 5.7 certainly hit the mark of making her earlygame skirmishes pack more of a stiletto-wielding wallop, but they've pushed her too far into 'murdering everyone relentlessly' territory. We're keeping the early damage changes so she doesn't return to the darkness indefinitely, but trading some of her solo-kill power for stronger catch potential, especially when backed up by a team."
  • Hate Spike.png Q - Hate Spike
    • DAMAGE : 40/55/70/85/100 40/50/60/70/80
  • Agony's Embrace.png R - Agony's Embrace
    • SLOW : 30/50/70% 40/60/80%

Hate Spike damage up.

"5.6's changes saw Evelynn stealthily making waves as games went on, but still suffering in early skirmishes. To turn that suffering onto her opponents, we're returning some of her combat power."
  • Hate Spike.png Q - Hate Spike
    • DAMAGE : 30/45/60/75/90 40/55/70/85/100

Evelynn stealths faster lategame. W now works off of spellcasts.

"For one of League's most tactical champions, Eve's been struggling since her days on top. While we've seen improvements with recent jungle changes, we wanted to play up some of Evelynn's unique positioning play. Skirting in and out of Shadow Walk becomes much faster later, keeping opponents guessing after clearing wards or attempting an ambush - combined with Dark Frenzy's spell-based cooldown paradigm, we're aiming for a more 'hit-and-run' pattern, giving her more control in bursts but less strength when just training someone down. "
  • Shadow Walk.png Passive - Shadow Walk
    • COOLDOWN ON ENTERING STEALTH : 6 seconds 6/5/4/3 seconds (at levels 1/6/11/16)
  • Dark Frenzy.png W - Dark Frenzy
    • [REMOVED] GOTTA GO FAST : Spell hits no longer passively grant stacking movement speed
    • [NEW] ULTRA RAPID FRENZY : Spell hits now lower Dark Frenzy's cooldown by 1 second


"Continuing with Evelynn, we're adopting the same 'slow-but-steady' approach as with Elise. Mana's always been a huge issue for Eve, and that's never been more clear than in a season without Spirit Stone's sustain. Doubling Evelynn's passive mana regeneration while stealthed should see her more active in fighting jungle monsters and champions alike, while adding on-hit effects to Ravage opens up unique item synergies (such as Blade of the Ruined King, Devourer Enchant, the Sheen family) to take advantage of those mid-game spikes."
  • Shadow Walk.png Passive - Shadow Walk
    • MANA REGENERATION WHILE STEALTHED : +1% maximum mana per second +2% missing mana per second
  • Ravage.png E - Ravage
    • [NEW] LICH BANE! BLADE OF THE RUINED KING! : Strikes now apply on-hit effects
    • [REMOVED] SORRY RYLAI : Strikes no longer apply spell effects

Buffing Evelynn's base armor to survive in the new jungle.

"Though Eve spends less time power-jungling and more time making your opponents rage-quit, we found she was having too much trouble with the jungle's new difficulty. A tune-up to her base stats should make sure Evelynn doesn't stay perma-stealthed in champ select. "
  • General
    • BASE ARMOR : 22.72 26.5
    • ARMOR GROWTH STAT : 4 3.8

Evelynn's Q deals less damage unless she builds more AD / AP (it scales better at higher levels). Q also costs less mana.

"Right now Evelynn's high base damage means she can go tanky while still blowing people up, so we're hoping she'll think more about her priorities with these changes. Basically if Evelynn wants to kill things quickly, she'll need to build offensively for it - if she wants to tank it out in the middle of fight, she'll have to itemize for that. Also, we know Evelynn's arguably not a fighter, but we put her here for the sake of better organization (nyah)."
  • Hate Spike.png Q - Hate Spike
    • MAGIC DAMAGE 40/60/80/100/120 ⇒ 30/45/60/75/90
    • ABILITY POWER RATIO 0.45 ⇒ 0.35/0.4/0.45/0.5/0.55
    • BONUS ATTACK DAMAGE RATIO 0.5 ⇒ 0.5/0.55/0.6/0.65/0.7
    • COST 16/22/28/34/40 mana ⇒ 12/18/24/30/36 mana

The closer Evelynn is to her target, the faster her Hate Spike projectile travels.

We still like the notion behind our last Hate Spike change, but we’re not really happy with how it feels in game. Adjusting the ability’s missile speed still rewards enemies for keeping their distance, but also rewards Evelynn for getting up close and personal.

  • Hate Spike.png Q - Hate Spike
    • MISSILE SPEED :: Re-adjusted missile speed to more consistently hit close targets (now has a high initial missile speed that rapidly decelerates as it travels)

Summary: We’ve slowed down Hate Spike’s missile speed, changed Ravage’s damage from magical to physical and Agony’s Embrace now grants its shield instantly.

Evelynn’s newfound strength in the preseason is partially a result of our changes to the vision system, but she’s also been blowing up enemy champions during the mid-game when she can stack Magic Penetration. Changing Ravage’s damage to physical will reduce some of Evelynn’s burst, but our core focus is on the Hate Spike change. By reducing its missile speed, Evelynn’s victims should feel more rewarded for keeping her at a distance, especially if they have some speed boosts to outrange her spikes. We also cleaned up the response time of Agony’s Embrace – it feels pretty bad for Evelynn to die before the shield but after the cast.

  • Hate Spike.png Q - Hate Spike
    • Missile speed reduced to 1250 (from 2000)
  • Ravage.png E - Ravage
    • Damage changed to physical (from magic)
  • Agony's Embrace.png R - Agony's Embrace
    • Now grants the shield instantly (instead of 0.5 seconds later after the projectiles return to her)


  • Agony's Embrace
  • Fixed a bug where the Sated buff and visual effect appeared when Evelynn hit only spell-shielded targets (visual change only)


  • Hate Spike
    • Mana cost increased to 16 / 22 / 28 / 34 / 40 from 14 / 18 / 22 / 26 / 30
    • Bonus attack damage ratio increased to 0.5 from 0.4
  • Ravage
    • Damage reduced at later ranks to 35 / 55 / 75 / 95 / 115 from 35 / 60 / 85 / 110 / 135
    • Bonus attack damage ratio increased to 0.5 from 0.4
  • Agony's Embrace
    • Damage changed to 15 / 20 / 25% of the target's current health from 15 / 20 / 25% of their max health
    • Cooldown increased to 150 / 120 / 90 seconds from 120 / 90 / 60
    • Cast range reduced to 650 from 800


  • Base Movement Speed increased by 25.


  • Agony's Embrace ability power ratio reduced to +1% every 100 ability power form +1% every 50 ability power


  • Shadow Walk detection radius reduced to 700 from 750
  • Hate Spike mana cost reduced to 14 / 18 / 22 / 26 / 30 from 19 / 23 / 27 / 31 / 35
  • Dark Frenzy
    • While active, Evelynn now ignores unit collision
    • Cooldown reduced to 15 seconds from 20
  • Ravage cast range increased to 225 from 185
  • Agony's Embrace cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80


  • Recommended items on Summoner's Rift now include Boots of Mobility
  • Shadow Walk (Passive)
    • Restealth duration reduced to 6 seconds from 8
    • Dealing periodic damage (ie: Ignite) no longer prevents her from restealthing
  • Agony's Embrace cooldown reduce to 120 / 100 / 80 seconds from 150 / 120 / 90

v1.0.0.143 REMAKE

  • Shadow Walk (Passive)
    • Evelynn fades away into the shadows. She can only be seen by nearby enemy Champions or true sight
    • While in stealth, Evelynn regenerates 1% of her max Mana every second
    • Casting spells, taking damage, or dealing damage unstealths Evelynn for 8 seconds
  • Hate Spike
    • 19 / 23 / 27 / 31 / 35 Mana, 1.5 second Cooldown
    • Evelynn fires a line of spikes through a nearby enemy, dealing 40 / 60 / 80 / 100 / 120 (+0.45 Ability Power) (+0.4 bonus Attack Damage) magic damage to all enemies in its path
    • Hate Spike prioritizes what Evelynn has attacked recently
  • Dark Frenzy
    • No Cost, 20 second Cooldown
    • Passive - Evelynn's spell hits on enemy Champions grant her 4 / 8 / 12 / 16 / 20 Movement Speed for 3 seconds (effect stacks up to 4 times)
    • Active - Evelynn removes all slows affecting her and gains 30 / 40 / 50 / 60 / 70% Movement Speed for 3 seconds
    • Champion kills and assists refresh Dark Frenzy's cooldown
  • Ravage
    • 50 / 55 / 60 / 65 / 70 Mana, 9 second Cooldown
    • Evelynn slashes a target enemy 2 times, dealing 35 / 60 / 85 / 110 / 135 (+0.5 Ability Power) (+0.4 bonus Attack Damage) magic damage with each strike
    • Evelynn then gains 60 / 75 / 90 / 105 / 120% Attack Speed for 3 seconds
  • Agony's Embrace
    • 100 Mana, 150 / 120 / 90 second Cooldown
    • Evelynn impales all enemies in the targeted area, dealing 15 / 20 / 25% (+1% per 50 Ability Power) of their maximum Health in magic damage and slowing their Movement Speed by 30 / 50 / 70% for 2 seconds
    • Evelynn siphons their pain, gaining a 150 / 225 / 300 health shield for each enemy Champion hit which lasts up to 6 seconds


  • Malice and Spite
    • Fixed a bug where it was healing for incorrect values
    • Fixed a bug where the cooldown value would be reset upon killing enemy clones


  • Hate Spike missile speed increased
  • Shadow Walk now applies a 3 second 30 / 35 / 40 / 45 / 50% slow instead of a stun
  • Malice and Spite
    • Passive heal reduced to 150 / 225 / 300 form 350 / 500 / 650
    • Attack speed bonus reduced to 25 / 50 / 75% from 50 / 75 / 100%


  • Fixed a bug where her new attack animations were playing too quickly


  • Updated walking animatinos


  • Fixed a bug where Hate Spike tooltip showed the damage incorrectly at earlier ranks


  • Updated splash art


  • Base mana reduced to 180 from 212
  • Mana per level increased to 42 from 38
  • Base damage reduced to 48 from 53
  • Damage per level increased to 3.3 from 2.9
  • Base armor reduced to 12.5 from 14.75
  • Hate Spike mana cost increased to 12 / 15 / 18 / 21 / 24 fro m8 / 10 / 12 / 14 / 16
  • Shadow Walk
    • Duration reduced to 10 / 20 / 30 / 40 / 50 seconds from 20 / 30 / 40 / 50 / 60
    • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 12 at all ranks upon breaking stealth
  • Malice and Spite duration reduced to 10 seconds from 15


  • Determined Killer (Passive) tooltip clarified to explain it does not work on neutral minions
  • Shadow Walk
    • Fixed a bug where you could stun towers
    • Fixed a bug where autoattacking would break stealth even if the attack was canceled
  • Ravage no longer has back facing requirement in order to gain the extra effect
  • Malice and Spite
    • Lifegain changed to a flat 350 / 500 / 650 upon kill or assist
    • Active now has a 90 second cooldown and refreshes whenever an enemy champion dies
  • Base health increased to 500 from 475
  • Health per level increased to 86 from 76
  • Mana regen per level increased to 0.4 from 0.25
  • Base mana regen increased to 5.0 from 3.85
  • Additional note: These changes do not represent the final remake on Evelynn. These are simple usability fixes for her current design


  • Removed base dodge


  • Fixed a bug where Shadow Walk failed to stun the target if used with your first basic attack in the game


  • Updated sound for Shadow Walk
  • Updated sound for Malice and Spite and added laugh on activation
  • Updated sound for Hate Spike
  • Updated sound for Ravage


  • Evelynn has updated particles


  • Shadow Walk duration increased from 12 / 18 / 24 / 30 / 36 to 20 / 30 / 40 / 50 / 60


  • Silent Killer no longer reduces damage from turrets
  • Hate Spike mana cost modified from 6 / 12 / 18 / 24 / 30 to 8 / 12 / 16 / 20 / 24
  • Shadow Walk bug fixed that caused it to cost double mana after the first cast


  • NEW VO
  • Hatespike REMAKE
    • Instantly damages the closest enemy unit, dealing magic damage and 50% damage to a secondary nearby target. (75% damage on the first hit compared to the old hit)
  • Malice and Spite
    • If Evelynn has dealt damage to a champion within 10 seconds of their death, she is healed for 25% of the target's maximum health. (Used to heal for 50% of the target's HP if she killed them)
  • Determined Killer REMAKE
    • Turrets and minions only deal 50% damage to Evelynn. Formerly known as Silent Killer.
  • Ravage damage increased from 60 / 125 / 190 / 255 / 320 to 80 / 135 / 190 / 255 / 320


  • Hate Spike cooldown increased from 0.75 to 0.8
  • Malice and Spite duration reduced from 20 to 15

June 26, 2009 Patch

  • Malice and Spite
    • The Malice and Spite charge now only lasts three minutes
    • Can now be cast while stealthed without breaking the stealth
  • Hate Spike
    • Increased radius form 330 to 350
    • Modified base damage from 25 / 50 / 75 / 100 / 125 to 30 / 50 / 70 / 90 / 110
    • Increased ability power ratio from 0.25 to 0.28

June 19, 2009 Patch

  • Hate Spike
    • Increased cooldown from 0.7 to 0.75
    • Reduced damage from 30 / 55 / 80 / 105 / 130 to 25 / 50 / 75 / 100 / 125
    • Reduced ability power ratio form 0.28 to 0.25
  • Ravage armor and magic resistance reduction changed from 10 / 15 / 20 / 25 / 30 to 10 / 14 / 18 / 22 / 26
  • Malice and Spite no longer auto activates. It now gives Evelynn a charge which she can use at any time (disappears with death)

June 12, 2009 Patch

  • Hate Spike
    • Reduced ability power ratio from 0.33 to 0.28
    • Increased damage form 25 / 50 / 75 / 100 / 125 to 30 / 55 / 80 / 105 / 130
  • Shadow Walk stealth can only be delayed by a maximum of 5 seconds
  • Ravage armor/magic resist reduction changed from 10 / 16 / 22 / 28 / 34 to 10 / 15 / 20 / 25 / 30

June 6, 2009 Patch

  • Hate Spike
    • Reduced cooldown from 0.8 to 0.7
    • Reduced mana cost from 7 / 14 / 21 / 28 / 35 to 6 / 12 / 18 / 24 / 30
    • Reduced range form 400 to 340 (to make it easier to hit your target
    • No longer resets your attack animation
  • Ravage
    • Made it reduce magic resist in addition to armor when it hits from behind
    • Increased armor and magic resist reduction from -10 / 15 / 20 / 25 / 30 to -10 / 16 / 22 / 28 / 34
  • Shadow Walk time to stealth reduced from 1.5 to 1.25
  • Moved skills around

May 29, 2009 Patch

  • Hate Spike ability power ratio increased from 0.25 to 0.33

May 15, 2009 Patch

  • Hate Spike
    • Increased ability power ratio from 0.2 to 0.25
    • Increased damage from 20 / 40 / 60 / 80 / 100 to 25 / 50 / 75 / 100 / 125
  • Shadow Walk fade time reduced from 1.75 to 1.5

May 9, 2009 Patch

  • Updated selection size and pathfinding radius
  • Improved Evelynn's ability to chase champions
  • Lowered size of basic hit particle
  • Shadow Walk
    • Added a particle as Evelynn is becoming invisible
  • Ravage
    • Updated tooltip, it had incorrect values for -armor

May 1, 2009 Patch
 Evelynn released

Additional Content

Champion Information

Related Lore

Journal of Justice



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