Ekko

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Ekko
120x120
The Boy Who Shattered Time
Release Date: May, 28, 2015
Cost: 6300 IP 975 RP
Primary Attribute: Assassin
Secondary Attribute: Fighter
Resource: Mana
Statistics
Health Mini Icon.png Health: 580 (+ 80)
HealthRegen Mini Icon.png Health Regen: 9 (+ 0.9)
Mana Mini Icon.png Mana: 280 (+ 50)
ManaRegen Mini Icon.png Mana Regen: 7 (+ 0.8)
MovementSpeed Mini Icon.png Movespeed: 340
AttackDamage Mini Icon.png Attack Damage: 55 (+ 3)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 3.3%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 27 (+ 3)
MagicResist Mini Icon.png Magic Resist: 32 (+ 1.25)
Skins
Sandstorm Ekko
Chroma Pack  (1225 RP)
Release Date: Upcoming
Tanzanite
290 RP
Citrine
290 RP
Obsidian
290 RP
Sandstorm
290 RP
Pearl
290 RP
Peridot
290 RP
Rose Quartz
290 RP
Chroma Icon.png
Released: 2015-05-28 / 975 RP
Academy EkkoReleased: 2015-08-27 / 750 RP
PROJECT: EkkoReleased: 2016-08-02 / 1350 RP

Lore

  • Biography
  • Story
  • Previous Bio
A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. To outsiders, Ekko seems to achieve the impossible the first time, every time.

Born with genius-level intellect, Ekko constructed simple machines before he could crawl. Amazed by these displays of brilliance, his parents, Inna and Wyeth, vowed to provide a good future for their son. In their mind, Zaun, with all its pollution and crime, was no place for a child of his genius. They toiled through long factory hours and worked in dangerous conditions in order to forge a path for their son to have opportunities in Piltover.

But Ekko saw things differently.

He witnessed his parents aging beyond their years, trying to make ends meet with small wages while their handmade goods were sold to wealthy Piltovans for exorbitant profits, profits they’d never see thanks to the greedy Factorywood overseers and their shrewd buyers. Pilties wandered over to the Promenade for good, cheap times or down to the Entresol to indulge in “everything goes” type clubs. No, his parents’ vision of Ekko living a good life in the privilege-filled City of Progress was one he didn’t share.

Zaun, however… Where his parents only saw the oppressive layers of choking pollution and a blight of criminality, Ekko looked beyond and discovered a dynamic city overflowing with energy and potential. It was a hotbed of pure innovation, a melting pot of faraway cultures, immigrants united by a single desire to pioneer the future. But even they could not hold a candle to the native Zaunites. Not the tech-augmented thugs or bottom-feeding scum whose wicked deeds dominated Piltover newspapers; but the sump-scrappers, the chem-jacks, the horticulturalists that tended to the cultivairs. These, and so many more, were the heart and soul of the city. They were resourceful, resilient, and industrious. They built a thriving culture out of catastrophe and flourished where others would have perished. That Zaun spirit enchanted Ekko and drove him to build his machines exclusively out of junk no one else valued, and spurred him on to test them on himself.

He wasn’t alone in possessing that spirit. Ekko befriended scrappy orphans, inquisitive runaways, and anyone whose thirst for excitement was as infectious as the grey-pox. Each had unique talents: from climbing to sculpting, from painting to planning. Many Zaunites eschewed formal education in favor of apprenticeships, these self-dubbed Lost Children of Zaun looked to labyrinthine streets to be their mentor, and as such wasted time in glorious, youthful fashion. They challenged each other to footraces through the Border Markets. They dared each other to climb the precarious routes from the Sump to the Entresol and up to the Promenade. They ran wild and free, answering to no one except their own whims.

To stand out from criminal gangs and other chem-punks, he and his friends opted to keep their bodies whole. Augmentation was, to them, a waste of money and frowned upon. So was stealing from anyone who had nothing or less than they had. This made uppercrust Pilties and tech-enhanced bullies such enticing targets for their mischief. They adorned their secret hideouts with pilfered goods and works of art painted directly on walls. The Lost Children of Zaun felt invincible.

As he grew up, Ekko’s inventions became more fantastic and complex, requiring exotic components that needed to be “liberated” from the scrapyards. Good thing he subscribed to a conveniently flexible view of trespassing. Soon, tech-enhanced vigilnaut thugs and unnervingly aggressive security guards were constantly on lookout for Ekko and his misfit crew, and often gave the teens a merry chase. It always amused him how Piltover laboratories and Chem-Baron factories fiercely guarded their junk. It’s not like they were using these discarded bits of tech for anything. He, on the other hand, could put their trash to good use with a little ingenuity.

One night, while Ekko scoured the rubble of a recently demolished laboratory, he made an astonishing find: a shard of a blue-green gem that glittered with magical energy. He quickly searched and discovered other fragments of the glowing jewel. The shards hummed like they were trying to sing a broken melody, the song growing louder when near other pieces. He painstakingly searched for every splinter of the broken crystal, though some were buried deep beneath tons of debris that required him to squeeze and wiggle between chunks of smelly rubbish. Every child of Zaun heard tales about hextech crystals. They powered weapons and heroes. They could create energy on their own. Hextech crystals had the potential to change the world. Now he held a broken one.

Before he could celebrate his find, the place was crawling with vigilnauts scanning the ruins, searching for something. Ekko knew it was the pieces of the crystal he held in his hand. He barely escaped detection.

After meticulous study, Ekko noticed that faint traces of energy surged when the crystals were brought closer together; the edges crackled and sent waves of rippling distortion through the air. When he pulled the pieces apart, a magnetic-like resistance fought his efforts. It was as if the splintered crystals remembered being whole. Even curiouser, Ekko felt the strangest sensation; a haunting feeling of remembering a moment, only slightly differently.

His hands couldn’t keep up with the ideas his mind had for the crystal. During one of his less-than-scientific experiments, the gem exploded into a vortex of shimmering dust, triggering eddies of temporal distortion. Ekko opened his eyes to see several splintered realities—and several “echo” versions of himself— staring back in sheer panic amid the fractured continua.

He’d really done it this time.

After some tense coordination between Ekko and his paradoxes, they contained and repaired the doozy of a hole he’d torn in the fabric of reality.

Eventually, Ekko harnessed the shattered crystal’s temporal powers into a device that would allow him to manipulate small increments of time — well, at least in theory. Before he could test his latest machine, his friends badgered him into climbing Old Hungry to celebrate his name day – so Ekko slung the device over his shoulder and brought it along.

They trekked out to the old clockwork tower in the heart of Old Zaun, and climbed, occasionally stopping to paint an obscene caricature of a prominent Piltie or two. They were near the top when a handhold gave way causing one of his friends to slip and fall off the spire. Instinctively, as if he’d done it a thousand times before, Ekko activated the crystal-containment device. The world shattered around him and he was wrenched backward through swirling particles of time.

The hair on his arms tingled with electricity. A strange wooziness clouded his mind. Then he saw his friend reach for the rotting plank to repeat his soon-to-be-fatal error. CRACK! The plank gave under the boy’s weight, but Ekko reached out and grabbed his plummeting friend by the shirt collar and swung him to a nearby ledge. Unfortunately, he misjudged the trajectory and tossed his friend into the clockwork tower’s grinding gears. Whoops.

Numerous rewinds and some adjustments for windshear later, Ekko saved his friend’s life. To others, it looked like Ekko had the reflexes of a god. Instantly, his status was elevated. He told them about the crystal and the time manipulation and made them swear to keep quiet. Instead, they shamelessly exaggerated their friend’s exploits and dared each other to attempt increasingly reckless stunts, knowing they would be kept safe. With each trial (and so much error) the time-warping device – which he’d dubbed the Zero Drive – grew more and more stable. Ekko found he could pilfer components, clobber imposing chem-punk bullies, and even get pickup lines right, making a good first impression every time. The only limit was how much his body could take before exhaustion set in.

Rumors and tales of Ekko’s time-bending antics reached the ears of certain powerful people within the twinned cities. Viktor, a much respected (and feared) Zaunite scientist, has a keen interest in an audience with this defiant genius, and outfitted several of his low-level enforcers with powerful enhancements to encourage the boy to join his services. Piltover-renowned innovator Jayce, meanwhile, was eager to size up the Boy Who Shattered Time and reverse-engineer his technology. However, Ekko values his independence too much, and has no desire to be a part of anyone’s agenda. A few pursuers might catch a glimpse of Ekko before being thwarted, often embarrassingly so, by the sump-snipe with a preternatural knack for pinpointing their exact weakness.

In his wildest dreams, Ekko imagines his hometown rising up to dwarf the City of Progress. Piltover's golden veneer would be overshadowed by the sheer ingenuity and relentless spunk of a Zaun born not from generations of privilege but from utter daring. He may not have a plan yet, but Ekko has all the time in the world to make his dream a reality.

After all, if he can change the past, how hard could it be to change the future?

"My devices work best when they don’t work as intended… which is most of the time."

-  Ekko

LULLABY

It had been a weeklong sort of day.

For Ekko, this was both literal and metaphorical. Everything went wrong and it took forever to put it back just right. First, Ajuna had nearly gotten himself killed trying to climb Old Hungry. The younger boy wanted so desperately to be like Ekko that he vaulted up the side of the clockwork tower at the heart of the sump before any of their friends could stop him. It was the first tricky jump that nearly did the kid in. Good thing Ekko had triggered his Z-Drive. Eighteen times he heard the blood-curdling scream of the boy falling to his death before he figured out how and where to arrest the fall and save his life.

Then, while pillaging a scrap heap with ties to Clan Ferros for bits of tech, a particularly aggressive gang of vigilnauts surrounded him. Big ones, too, covered in augments that made the ugly even uglier. Ekko was surprised at their speed, but less surprised at how they shot to kill. Pilties and their backup didn’t care about the lives of sumpsnipes like him. Good thing the Z-Drive existed to get him out of seemingly inescapable encounters like that one. After a few dozen rewinds, he changed tack and pulled out his latest toy: the Flashbinder. It was meant to explode in a dazzling flash and pull anything not bolted down in toward its center.

But the Flashbinder didn’t work. Well, at least not as intended. It exploded. And that’s when things got interesting. Unlike most of Ekko’s inventions that exploded, the blue-hot magical detonation froze in mid blast. Columns of billowing blue energy fanned out from the epicenter. Bits of the disc’s shrapnel twisted at a snail’s pace along what, at normal explosion velocity, would be a deadly trajectory. Even the spherical blinding flash itself was frozen in space.

And then it got even more interesting. The explosion imploded, reforming itself into the palm-sized Flashbinder, and rewound back toward Ekko, landing square in his palm, as cold as the wind.

Cool, Ekko thought. He rewound the moment so he could throw it at the vigilnauts a few more times. For science, of course.

When Ekko finally got home, his body was tired, but his mind was alert. The apartment was functional – the furniture sparse and with little flourish. Ekko’s room was a little curtained-off nook filled with discarded books, bits of scavenged technology, and hiding spots for the Z-Drive and Flashbinder. Today was one of the rare days both his parents would be home early, and he had something to tell them.

“Mom, Dad.” He practiced to his reflection, which stared back at him from the Z-Drive’s shiny cylindrical surface. “I’m not going to apply to any of the Uppside clans or a snooty Piltie school. I’m staying here with you and my friends. I’ll never turn my back on Zaun.”

The words were filled with the confidence that comes with being alone in an empty apartment, with only walls and reflections to respond. And their response was silence.

He heard the jingle of the keys, muffled by the front door. Without a second to spare, Ekko tucked his Z-Drive under the table and draped a black cloth over it. He didn’t want them worrying about his escapades with an unstable hextech time-manipulation device.

The door opened and Ekko’s parents returned for the first time that night. They looked like strangers to their own son, their jobs aging them even more in the weeks since he’d seen them last together. Their routine was predictable. They’d shuffle home, supply a meager meal purchased with the day’s wages, save the rest of the money for taxes and bribes, then fall asleep in their chairs, chins resting on chests, until Ekko removed their workboots and helped them into their beds.

The bags under their eyes carried enough weight to pull their heads down. Tucked under his mother’s arm was a small paper-wrapped bundle, bound at the ends with twine.

“Hello, my little genius.” His mother expended energy she couldn't afford in an attempt to make the words come alive. Yet her expression in that moment of lightness when she saw her son sitting at the table, waiting, was something no one could fake.

“Hey, Mom. Hey, Dad.” The three of them hadn’t sat at a table as a family in such a long time. He quietly chided himself for not saying something substantial.

His father beamed with pride; then he mock-scowled as he brushed his fingers through his son’s mohawk. Ekko struggled to remember a time when his father didn’t look so old, before the prematurely thinning hair and the deep wrinkles in his brow.

“I thought I told you to cut that hair” his father said. “It’ll make you stand out in the Piltover academies too much. The Factorywood’s the only place you can look like that. They’ll take anyone. And you are not anyone. How are your applications coming?”

This was the moment. Ekko felt the words he’d practiced swimming up to be spoken. The hope in his father’s eyes gave him pause.

His mother filled that empty moment before Ekko could.

“We have a treat for you.” She set the brown parcel down on the table. They pulled their chairs close to watch as Ekko reached over and untied the knotted twine, straightened both strings, and laid them next to him. He unraveled the butcher paper without a single rip. In the center lay a small loaf of fragrant sweetbread, its crust glazed with honey and candied nuts. The cake was from Elline. She made the finest pastries in all of Zaun, and charged a pretty penny for them too. Ekko and his friends often pilfered her desserts from the rich folk who paid the hefty price without even a tiny hesitation.

Ekko’s head shot up to see his parents’ reaction. Their eyes were beaming. “This is too much” he said. “We need meat and real supper, not sweets.”

“We would never forget your name day” his father said with a chuckle. “Looks like you did, though.”

Ekko had completely lost track of what day it really was. Still, the gift was too extravagant. Especially since he was about to shatter their hopes for him. Guilt rose in his throat. “The landlord’ll have our heads if we’re late with rent again.”

“Let us worry about that. You deserve something nice” his mother said. “Go on, you can have cake for dinner once a year.”

“What are you going to eat?”

“I’m not hungry” she said.

“I ate at work” his father lied. “Cheese and meats from Piltover. Real nice stuff.”

They watched Ekko take a tiny bite of the cake. It was sweet and buttery and the crumbs stuck to his fingers. It was so rich, the taste stuck to his tongue. Ekko went to divide the cake into three pieces, but his mother shook her head. Her soft voice hummed the name day song’s playful melody and he knew they wouldn’t partake. It was his parents’ gift to him.

His father would have joined in singing the name day song if he hadn’t already fallen asleep, slumped in his chair, chin dropping to his chest. Ekko glanced over to his mother, her eyes fluttered closed as the melody was swallowed by her own encroaching slumber.

One future Ekko briefly considered was the Factorywood life and barely living wages for some other city’s benefit, for someone else’s glory. He couldn’t stomach the thought. He remembered fragments of conversations, snippets heard through the filter of infant ears, of his parents’ whispered dreams of inventions, and entrance to the clans. Ideas they hoped would change the world and contribute to a future unwritten by the birth of their son. Ekko knew they saw him as their only hope. But he loved life in Zaun. If he did as they wished, who would take care of them or his friends?

He couldn’t dash their dreams. Not tonight, on his name day. Maybe tomorrow.

Ekko didn’t finish his cake beyond the first bite. Instead he primed his Z-Drive. His home shattered into swirling eddies of colored dust. The thrum of the everyday fell to absolute silence. The moment splintered and encircled him in a vortex of light.

When the fragments of the future reassembled into the past, Ekko’s parents were coming home for the second time that night. It would be followed by a third, a fourth, a fifth, a sixth, and so on.

Each time he went back, Ekko didn’t change a single thing; the light in his mother’s eyes, his father’s proud smile as he nodded off. But Ekko fought the edges of sleep to hold onto those stolen moments forever, until finally, he let his mother’s soft voice, and the warmth of their little apartment lull him to sleep.

It had been a weeklong sort of day.

A prodigy from the rough streets of Zaun, Ekko manipulates time to spin any situation to his advantage. Using his own invention, the Zero-Drive, he explores the branching possibilities of reality. As well as experimenting with multi-dimensional probability, Ekko spends his days running wild with the other “lost children of Zaun.” To outsiders, Ekko seems to achieve the impossible the first time, every time. Though Ekko revels in this freedom, when there’s a threat to his friends, he’ll do anything to defend them.
"My devices work the best when they don’t work as intended. Which is most of the time."

-  Ekko

Abilities

PassiveZ-Drive ResonanceBanshee's Veil.png
Z-Drive Resonance.png
Every third attack or damaging spell on the same target deals bonus magic damage (Cannot be triggered on the same target more than once every 5 seconds). If the target is a champion, Ekko gains movement speed.
Bonus Magic Damage: 30 - 140
(+80% of Ability Power)
Movement Speed: 50 / 60 / 70 / 80%
Duration: 2 / 2.5 / 3 seconds


QTimewinderBanshee's Veil.pngCleanseQss.png
Timewinder.png
ACTIVE: Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.
Cost: 50 / 60 / 70 / 80 / 90 mana
Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds
Range: 1075
Initial Magic Damage: 60 / 75 / 90 / 105 / 120 (+30% of Ability Power)
Slow: 32 / 39 / 46 / 53 / 60%
Return Magic Damage: 40 / 65 / 90 / 115 / 140 (+60% of Ability Power)


WParallel ConvergenceBanshee's Veil.pngCleanseQss.png
Parallel Convergence.png
PASSIVE: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (1% per 33 Ability Power) of their missing health (min 15, max 150 damage vs. minions and monsters).

ACTIVE: Ekko splits the timeline, creating an anomaly after a 3 seconds that applies a 40% slow to the enemies caught inside. If Ekko enters the anomaly, he gains a shield for 2 seconds and triggers a detonation, stunning enemies for 1.75 seconds.
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 22 / 20 / 18 / 16 / 14 seconds
Range: 1600
Shield: 80 / 100 / 120 / 140 / 160
(+150% of Ability Power)


EPhase DiveBanshee's Veil.png
Phase Dive.png
ACTIVE: Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.
Cost: 40 / 50 / 60 / 70 / 80 mana
Cooldown: 11 / 10 / 9 / 8 / 7 seconds
Range: 325
Bonus Magic Damage: 40 / 65 / 90 / 115 / 140 (+40% of Ability Power)


RChronobreakBanshee's Veil.png
Chronobreak.png
ACTIVE: Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals magic damage to nearby enemies on arrival. Additionally, Ekko heals, increased by 3% for each 1% of his health lost over the last 4 seconds.
Cost: 100 mana
Cooldown: 110 / 90 / 70 seconds
Magic Damage: 150 / 300 / 450
(+150% of Ability Power)
Heal: 100 / 150 / 200

Additional Information about the Skill:

Using Chronobreak to go through Parallel Convergence will trigger the shield and stun.


Patch History

v6.22

Passive slow removed. R triggers Parallel Convergences that Ekko travels through while Chronobreaking.

Unlike many of the champions included in the Assassin Update, Ekko’s changes are just a continuation (albeit a bit more dramatic) of our narrative this season. While Tank Ekko’s been at varying levels of power all year, the key takeaway has been that his pattern, regardless of items, has enough risk that it will always be his best interest to mitigate it. So while these changes don’t aim (or claim) to ‘destroy Tank Ekko once and for all’, they do give damage-focused Ekko builds a more extreme degree of safety from Chronobreak. By allowing AP-focused builds to have a true reset we’re able to cut some of Ekko’s superfluous power and introduce more ways for Ekko to style on you rather than overwhelm you with force.

General

BASE MANA REGEN : 6 7

Z-Drive Resonance.png Passive - Z-Drive Resonance

REMOVED Z-DIFFUSER : No longer slows enemy champions
DAMAGE : 20-190 (at levels 1-18) 30-140 (at levels 1-18)

Timewinder.png Q - Timewinder

OUTGOING RATIO : 0.2 ability power 0.3 ability power
LOLLIPOPS : Timewinder’s radius increases by 50 as it hovers by the end of its travel distance, returning to normal while it travels back to Ekko

Chronobreak.png R - Chronobreak

HEAL RATIO : 20% of health recently lost plus an additional 6% per 100 ability power flat health equal to 0.6 ability power
NEW IT’S BETTER WITH AP : Chronobreak’s heal is increased by 3% for each 1% of maximum health lost in the last 4 seconds
NEW TIME WALK : Chronobreaking through W - Parallel Convergence will trigger the stun and shield


v6.18
Base AD down.

While Ekko’s not exactly up to the same ‘pure defense’ shenanigans from earlier this season, the Boy Who Shattered Ranked is just as effective as before when it comes to sticking on targets and training them down. Ekko’s supposed to lean on his mobility to dart in and out of combat while whittling opponents down. However, his raw effectiveness when standing toe-to-toe with opponents means he’s comfy just wailing on his targets and only using his mobility if he needs to escape. In the interest of keeping Ekko’s trading windows short and sweet, we’re hitting his basic attacks and Sheen scaling to enforce the notion that smart spellcasting is how Ekko should get the upper-hand.

General

BASE ATTACK DAMAGE : 59 55


v6.11
Passive cooldown per target up. Q and R’s base damages down, but ratios up. W stun duration down.

There’s a lot going on with these Ekko changes, so let’s cut them in half and talk about each separately.

First, we’re continuing to adjust the damage differences between Ekkos that build tank and those that focus on ability power. Less bases, more ratios. That bit’s pretty straightforward - AP Ekko takes a lot of risks and isn’t all that unhealthy, so protecting his ability to opportunistically blow up champions seems like the right way to go.

Second up’s the real talk. Unlike previous changelists where we’ve been content to adjust his ratios and bases and call it a day, we’re confronting Tank Ekko’s balance challenges head-on. Simply put: 2.25 seconds is a lot of time to be stunned, and 3 seconds isn’t a whole lot of cooldown for a slow when Ekko’s got multiple slows to stack on you. While these are versatile tools for AP Ekko as a hit-and-run skirmisher, Tank Ekko disproportionately benefits from being able to consistently apply his crowd control. After all, why ‘hit-and-run’ if you never have to run?

The overall changelist looks big, but if we want Ekko to have a sustainable spot as the in-and-out slayer he was intended to be, we have to make a fundamental shift in terms of how much crowd control he brings to the table.

Z-Drive Resonance.png Passive - Z-Drive Resonance

COOLDOWN ON THE SAME TARGET : 3 seconds 5 seconds

Timewinder.png Q - Timewinder

OUTGOING HIT RATIO : 0.1 ability power 0.2 ability power
RETURN DAMAGE : 60/85/110/135/160 40/65/90/115/140

Parallel Convergence.png W - Parallel Convergence

STUN DURATION : 2.25 seconds 1.75 seconds

Chronobreak.png R - Chronobreak

DAMAGE : 200/350/500 150/300/450
RATIO : 1.3 ability power 1.5 ability power


v6.8
EkkoSquare.png   Ekko
W and E base damage down, but AP scaling increased.

Ekko’s rampage through toplane may be a problem of the present, but this isn’t the first time this has happened. To recap our feelings about Tank Ekko (from way back in 5.15) - it’s about tradeoffs. AP Ekko earns his game-ending skirmish potential by putting himself at constant risk: Chronobreak and Parallel Convergence are unwieldy when Ekko’s fragile enough to die before he can use them optimally. Tank Ekko’s survivability makes these tools much more reliable, but due to a combination of low cooldowns and high base damage, he still brings the beatdown as well. We’re fine with Tank Ekko shining in specific situations, but significantly lowering the build’s damage output (relative to AP-focused builds) ensures Ekko’s risk-reward paradigm is kept in check.

Parallel Convergence.png W - Parallel Convergence

PASSIVE ON-HIT DAMAGE : 5% of the target’s missing health 3% of the target’s missing health
PASSIVE ON-HIT RATIO : 1% per 50 ability power 1% per 33 ability power
NEW I LIKE HITTING YOU : Now deals a minimum of 15 damage to minions and monsters

Phase Dive.png E - Phase Dive

BASE DAMAGE : 50/80/110/140/170 40/65/90/115/140
RATIO : 0.2 ability power 0.4 ability power


v6.6
Passive speed duration up. E cooldown reduced.

Ekko specializes in creating high moments through big engages and risky dives, but his time has passed - falling short compared to his counterparts in almost every lane and role. Strengthening Ekko’s ‘hit-and-run’ gameplay gives him more power to follow through on the kill pressure he creates during early skirmishes.

Z-Drive Resonance.png Passive - Z-Drive Resonance

MOVEMENT SPEED : 40/50/60/80% (at levels 1-16) 50/60/70/80% (at levels 1-16)

Phase Dive.png E - Phase Dive

COOLDOWN : 13/11.5/10/8.5/7 seconds 11/10/9/8/7 seconds


v6.3
Q cooldown lowered at early levels.

As a midlaner, Ekko's potential is a little too limited by high cooldowns and melee range. Upping his ability to scrap with opponents (or even last-hit) early game levels the playing field against the long-range, crowd-controlling mages Ekko's often asked to tango with.

Timewinder.png Q - Timewinder

COOLDOWN : 11/10/9/8/7 seconds 9/8.5/8/7.5/7 seconds


v5.24
WREKKO LIVES

A few savvy players (and one handsome patch-writer) found a slew of issues with Ekko’s passive not correctly applying on-hits. No more! Go forth and live your on-hit Ekko dreams, friends.

Z-Drive Resonance.png Passive - Z-Drive Resonance

SOMETHING'S WRONG WITH THE Z-DIFFUSER : Fixed a bug where Sated Devourer (and other on-hits) didn't apply correctly


v5.15
Lowering bases and increasing AP Ratios across the board. Passive now slows less, but gives Ekko more speed.

Reaching into the past for our 5.14 notes, we called out Tank Ekko as a thing we'd be evaluating for a future patch and see if it warranted addressing. Well, here we are.

First, let's lay some groundwork. Why's Tank Ekko such a big deal? Isn't it cool to have a diversity of builds? Good questions, but understanding why hinges on a different concept entirely: what trade-offs are being made in a champion's alternative build or playstyle? Let's use Ezreal as an example. Whether you go full AP, standard marksman items or the “Blue build,” you're emphasizing Ezreal’s burst, sustained, or poke damage at the expense of others. This lets an otherwise straightforward champion have a diverse set of contextual options for your damage-dealing needs.

Ekko deciding to be a little more risky or durable appears to have these trade-offs, but his play-making CC and escape potential is founded upon the idea that if he messes up, no amount of rewinding will save him from getting killed. Toss in a bunch of tank stats, however, and his 'high risk, high reward' paradigm shifts into 'no risk, some reward'. We're not against Tanky Ekko finding success as a situational or reactive build, but having his primary power come from ability power helps emphasize the skirmish 'hit-and-run' style Ekko's all about.

Z-Drive Resonance.png Passive - Z-Drive Resonance

RATIO : 0.7 ability power 0.8 ability power
SLOW : 40/50/60/70/80% (at levels 1/6/11/16/18) 30/40/50/60% (at levels 1/6/11/16)
MOVEMENT SPEED : 40/50/60/70/80% (at levels 1/6/11/16/18) 40/50/60/80% (at levels 1/6/11/16)

Parallel Convergence.png W - Parallel Convergence

SHIELD BASE : 150/195/240/285/330 80/100/120/140/160
SHIELD RATIO : 0.8 ability power 1.5 ability power

Chronobreak.png R - Chronobreak

HEALTH RESTORED : 20/25/30% of damage taken over the last 4 seconds 20% of damage taken over the last 4 seconds
HEAL RATIO : 1% per 30 ability power 1% per 15 ability power


v5.14
Q cost down. E Cooldown reduced.

"While not the darkest timeline, we've arrived in a place where Ekko's much weaker in his intended role than we'd like. Basically, building tons of damage and smacking people into the next season's not as rewarding as grabbing a cinderhulk and CC'ing entire teams with impunity. While we're not directly addressing that here, we're first looking to bring up the baseline level of power for Ekko's DPS builds before evaluating how (if at all!) to bring Tank Ekko in line."
  • Timewinder.png Q - Timewinder
    • COST : 60/70/80/90/100 mana 50/60/70/80/90 mana
  • Phase Dive.png E - Phase Dive
    • COOLDOWN : 15/13/11/9/7 13/11.5/10/8.5/7

v5.13

"Nothing major this patch - just some tweaks to offset 5.12's changes and to better reflect all the different ways people are playing their Ekko."
  • General
    • EVERY SECOND MATTERS : Ekko's attack frame slightly improved
    • SHOW ME SOMETHING NEW : Recommended Items updated

v5.12
Mana per level up, overall Attack Speed down. Passive base damage and Q ratio lowered. R has a mana cost and has a smaller area-of-effect.

"Ekko's changelist has a lot of moving parts, so we'll try and break down all the different things that are going on. From a conceptual level, Ekko's raw damage output is just too high for many to keep up with, often leaving his enemies little time to react to his three-hit-punch before he continues cleaning up or chrono-breaking back to the start. The specifics of which numbers are changing are targeted at his up-front burst rather than damage that's harder to set up, like Timewinder's second hit or Chronobreak's 4-second timesplosion. This has the extra benefit of cutting the effectiveness of his Tank builds that rely on base damage alone to get the biggest benefit out of Parallel Convergence and Chronobreak's delayed effects.
Lastly, we're preserving the long-standing tradition of ‘if a champion is out of mana, they're probably weaker' by making sure Chronobreak's mana cost exists. Maybe in another timeline, buddy. "
  • General
    • MANA GROWTH STAT : 40 mana 50 mana
    • BASE ATTACK SPEED : .644 .625
    • ATTACK SPEED GROWTH STAT : 3% 3.3%
  • Z-Drive Resonance.png Passive - Z-Drive Resonance
    • BASE DAMAGE : 15 + 12 per level 10 + 10 per level
  • Timewinder.png Q - Timewinder
    • INITIAL HIT RATIO : 0.2 ability power 0.1 ability power
  • Chronobreak.png R - Chronobreak
    • COST : No cost 100 mana
    • DAMAGE RADIUS : 400 375

v5.11
Movespeed down, clarity increased for opponents on W and R.

"It doesn't take a time-traveler to see Ekko was a little Chrono-broken in 5.10. It's still early, so we're still gathering data and taking a good look at how players are adapting to his in-and-out skirmish style of play, but it's easy to see he needs a little off the top (have you seen his hair?). With that in mind, we're making some numbers adjustments and upping the clarity (without stomping on his damage output) for his opponents to smooth things out as we continue to evaluate Ekko's performance across each timeline."
  • General
    • MOVEMENT SPEED : 345 340
  • Parallel Convergence.png W - Parallel Convergence
    • COST : 30/40/50/60/70 mana 50/55/60/65/70 mana
    • VISION : Granted on cast Granted 2 seconds after cast
    • CLARITY CONVERGENCE : Detonation zone is now more readable for opponents
  • Chronobreak.png R - Chronobreak
    • EKKO LOCATION : Increased visibility of Ekko's time-clone following Ekko for the enemy team

v5.10
 Ekko released



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  • 2015

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